Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations

by Adrian Dobre, Dev Ramtal
Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations

by Adrian Dobre, Dev Ramtal

eBook1st ed. (1st ed.)

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Overview

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
  • Packed full of practical examples of how physics can be applied to your own games and applications
  • Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Product Details

ISBN-13: 9781430236757
Publisher: Apress
Publication date: 01/31/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 558
File size: 6 MB

About the Author

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.

Table of Contents

  1. Introduction to Physics Programming
  2. Selected ActionScript 3.0 Topics
  3. Some Math Background
  4. Basic Physics Concepts
  5. The Laws Governing Motion
  6. Gravity, Orbits, and Rockets
  7. Contact and Fluid Forces
  8. Restoring Forces: Springs and Oscillations
  9. Centripetal Forces: Rotational Motion
  10. Long-Range Forces
  11. Collisions
  12. Particle Systems
  13. Extended Objects
  14. Numerical Integration Schemes
  15. Other Technical Issues
  16. Simulation Projects
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