Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of labor, videogames, and passion colliding – work and play become inextricably linked, and suddenly a ‘passion for games’ becomes an insistent and expected ‘passion for work.’ This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labor studies will find this book of particular interest.

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Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of labor, videogames, and passion colliding – work and play become inextricably linked, and suddenly a ‘passion for games’ becomes an insistent and expected ‘passion for work.’ This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labor studies will find this book of particular interest.

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Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion

Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion

by Joshua Jackson
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion

Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion

by Joshua Jackson

Hardcover

$95.00 
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Overview

Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of labor, videogames, and passion colliding – work and play become inextricably linked, and suddenly a ‘passion for games’ becomes an insistent and expected ‘passion for work.’ This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labor studies will find this book of particular interest.


Product Details

ISBN-13: 9781666915259
Publisher: Lexington Books
Publication date: 02/15/2023
Series: Studies in New Media
Pages: 164
Product dimensions: 6.00(w) x 9.00(h) x 0.50(d)

About the Author

Joshua Jackson is lecturer of computer games modeling and animation at the University of Derby.

Table of Contents

Table of Contents Acknowledgments Introduction: The Road to Hell is Paved with Good Intentions Chapter 1: Multifaceted Manifestations: Cruel Optimistic Attachment Chapter 2: Systematics of Precarity: Or, how the capitalist socius ascribes value to precarity Chapter 3: Towards a Theorization of Precarities Chapter 4: The Processual Assemblage and Utopics: Getting to the Good Stuff Chapter 5: Ontoethical Praxis Conclusion: It’s All Over but the Crying Bibliography About the Author
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