Otherworld Chronicles: The Invisible Tower

Part of the spell has already been broken.

The first stones have begun to crumble.

In Artie Kingfisher's world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore-until the day his video game Otherworld springs to life.

You are special, Arthur,

Says the mysterious message in his game.

In one week's time you will come to me at the it.

Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld-now the key to saving the real Otherworld lies in his hands as well.

Green dragons, hungry wolves, powerful sorcerers-suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld-straight toward his destiny.

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Otherworld Chronicles: The Invisible Tower

Part of the spell has already been broken.

The first stones have begun to crumble.

In Artie Kingfisher's world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore-until the day his video game Otherworld springs to life.

You are special, Arthur,

Says the mysterious message in his game.

In one week's time you will come to me at the it.

Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld-now the key to saving the real Otherworld lies in his hands as well.

Green dragons, hungry wolves, powerful sorcerers-suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld-straight toward his destiny.

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Otherworld Chronicles: The Invisible Tower

Otherworld Chronicles: The Invisible Tower

by Nils Johnson-Shelton

Narrated by Patrick Lawlor

Unabridged — 7 hours, 43 minutes

Otherworld Chronicles: The Invisible Tower

Otherworld Chronicles: The Invisible Tower

by Nils Johnson-Shelton

Narrated by Patrick Lawlor

Unabridged — 7 hours, 43 minutes

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Overview

Part of the spell has already been broken.

The first stones have begun to crumble.

In Artie Kingfisher's world, wizards named Merlin, fire-breathing dragons, and swords called Excalibur exist only in legends and lore-until the day his video game Otherworld springs to life.

You are special, Arthur,

Says the mysterious message in his game.

In one week's time you will come to me at the it.

Cryptic clues lead Artie to a strange place called the Invisible Tower, where he discovers that nothing in his life is as it seems. Artie is none other than King Arthur, brought to life in the twenty-first century. Artie has won the battle in the virtual Otherworld-now the key to saving the real Otherworld lies in his hands as well.

Green dragons, hungry wolves, powerful sorcerers-suddenly Artie must battle them all as he wields Excalibur and embarks on a quest worthy of the Knights of the Round Table. With his sister, Kay, by his side, Artie steps into the Otherworld-straight toward his destiny.


Editorial Reviews

From the Publisher

High-spirited and fun. Gives new life to Arthurian legends and may just send readers back to more traditional tellings.” — Kirkus Reviews

“Short, action-packed chapters and funny dialogue make this book a surefire hit with the legions of Rick Riordan fans.” — School Library Journal

“An entertaining quest fantasy, sprinkled with hints of hidden agendas, and juiced with enough creativity to carry readers happily into future episodes.” — Booklist

“The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.” — Bulletin of the Center for Children’s Books

“Fresh and fun, with plenty to offer the avid reader looking for a new series.” — Voice of Youth Advocates (VOYA)

Voice of Youth Advocates (VOYA)

Fresh and fun, with plenty to offer the avid reader looking for a new series.

Booklist

An entertaining quest fantasy, sprinkled with hints of hidden agendas, and juiced with enough creativity to carry readers happily into future episodes.

Bulletin of the Center for Children’s Books

The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.

Bulletin of the Center for Children's Books

The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.

Booklist

An entertaining quest fantasy, sprinkled with hints of hidden agendas, and juiced with enough creativity to carry readers happily into future episodes.

Bulletin of the Center for Children’s Books

The draw here is the action, and there is plenty of that. As Artie dodges fire spells and enchanted swords, gamers will find themselves reaching for their controllers while they await the series’ next installment.

Kirkus Reviews

In his first novel for middle-grade readers, Johnson-Shelton serves up the first installment of an Arthurian trilogy starring 12-year-old video-gamer Artie Kingfisher. Artie begins receiving mysterious computer messages telling him "it has begun," and soon he is off to fulfill his destiny as the once and future king. It turns out that Artie is King Arthur--or, rather, Arthur's genetic sibling, created out of Uther Pendragon's finger bone and a lock of Lady Igraine's hair. At a gaming tournament in Cincinnati, Artie comes across Merlin, trapped in an invisible tower downtown, and it's Merlin who directs Artie on his quest. Much is expected of him: He must destroy the invisible tower, travel to the Otherworld and put an end to Lordess Morgaine's evil reign and gain access to the Otherworld's clean energy resources. No pressure, except the world is doomed if he fails. This new take on the Arthurian legends, told in third-person, pits wisecracking contemporary teens with their contemporary banter--" freaking awesome," "far out"--against all manner of obstacles: killer tornadoes, dire wolves, a green dragon, an elf and a wolf-headed man. At times, the prose is wordy and awkward, but it's always high-spirited and fun. Gives new life to Arthurian legends and may just send readers back to more traditional tellings. (Adventure. 10-14)

Product Details

BN ID: 2940170034963
Publisher: HarperCollins
Publication date: 01/03/2012
Series: Otherworld Chronicles , #1
Edition description: Unabridged
Age Range: 10 - 13 Years
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