Operating System Concepts / Edition 8

Operating System Concepts / Edition 8

ISBN-10:
0470128720
ISBN-13:
9780470128725
Pub. Date:
07/28/2008
Publisher:
Wiley
ISBN-10:
0470128720
ISBN-13:
9780470128725
Pub. Date:
07/28/2008
Publisher:
Wiley
Operating System Concepts / Edition 8

Operating System Concepts / Edition 8

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Overview

Keep pace with the fast-developing world of operating systems

Open-source operating systems, virtual machines, and clustered computing are among the leading fields of operating systems and networking that are rapidly changing. With substantial revisions and organizational changes, Silberschatz, Galvin, and Gagne’s Operating System Concepts, Eighth Edition remains as current and relevant as ever, helping you master the fundamental concepts of operating systems while preparing yourself for today’s emerging developments.

As in the past, the text brings you up to speed on core knowledge and skills, including:

  • What operating systems are, what they do, and how they are designed and constructed
  • Process, memory, and storage management
  • Protection and security
  • Distributed systems
  • Special-purpose systems

Beyond the basics, the Eight Edition sports substantive revisions and organizational changes that clue you in to such cutting-edge developments as open-source operating systems, multi-core processors, clustered computers, virtual machines, transactional memory, NUMA, Solaris 10 memory management, Sun’s ZFS file system, and more. New to this edition is the use of a simulator to dynamically demonstrate several operating system topics.

Best of all, a greatly enhanced WileyPlus, a multitude of new problems and programming exercises, and other enhancements to this edition all work together to prepare you enter the world of operating systems with confidence.


Product Details

ISBN-13: 9780470128725
Publisher: Wiley
Publication date: 07/28/2008
Edition description: Older Edition
Pages: 992
Product dimensions: 9.90(w) x 7.30(h) x 1.50(d)

About the Author

Abraham Silberschatz is the Sidney J. Weinberg Professor and Chair of Computer Science at Yale University. Prior to joining Yale, he was the Vice President of the Information Sciences Research Center at Bell Laboratories. Prior to that, he held a chaired professorship in the Department of Computer Sciences at the University of Texas at Austin.

Professor Silberschatz is an ACM Fellow and an IEEE Fellow. He received the 2002 IEEE Taylor L. Booth Education Award, the 1998 ACM Karl V. Karlstrom Outstanding Educator Award, and the 1997 ACM SIGMOD Contribution Award. In recognition of his outstanding level of innovation and technical excellence, he was awarded the Bell Laboratories President's Award for three different Projects — the QTM Project (1998), the DataBlitz Project (1999), and the NetInventory Project (2004).

Professor Silberschatz' writings have appeared in numerous ACM and IEEE publications and other professional conferences and journals. He is a coauthor of the textbook Database System Concepts. He has also written Op-Ed articles for the New York Times, the Boston Globe, and the Hartford Courant, among others.

Peter Baer Galvin is the chief technologist for Corporate Technologies (www.cptech.com), a computer facility reseller and integrator. Before that, Mr. Galvin was the systems manager for Brown University's Computer Science Department. He is also Sun columnist for ;login: magazine. Mr. Galvin has written articles for Byte and other magazines, and has written columns for SunWorld and SysAdmin magazines. As a consultant and trainer, he has given talks and taught tutorials on security and system administration worldwide.

Greg Gagne is chair of the Computer Science department at Westminster College in Salt Lake City where he has been teaching since 1990. In addition to teaching operating systems, he also teaches computer networks, distributed systems, and software engineering. He also provides workshops to computer science educators and industry professionals.

Read an Excerpt


Chapter 3: Operating-System Structures

3.6.1 Implementation

Although the virtual machine concept is useful, it is difficult to implement. Much effort is required to provide an exact duplicate of the underlying machine. Remember that the underlying machine has two modes: user mode and monitor mode. The virtual-machine software can run in monitor mode, since it is the operating system. The virtual machine itself can execute in only user mode. Just as the physical machine has two modes, however, so must the virtual machine. Consequently, we must have a virtual user mode and a virtual monitor mode, both of which run in a physical user mode. Those actions that cause a transfer from user mode to monitor mode on a real machine (such as a system call or an attempt to execute a privileged instruction) must also cause a transfer from virtual user mode to virtual monitor mode on a virtual machine.

This transfer can generally be done fairly easily. When a system call, for example, is made by a program running on a virtual machine, in virtual user mode, it will cause a transfer to the virtual-machine monitor in the real machine. When the virtual-machine monitor gains control, it can change the register contents and program counter for the virtual machine to simulate the effect of the system call. It can then restart the virtual machine, noting that it is now in virtual monitor mode. If the virtual machine then tries, for example, to read from its virtual card reader, it will execute a privileged I/O instruction. Because the virtual machine is running in physical user mode, this instruction will trap to the virtual-machine monitor. The virtual-machine monitor must then simulate the effect of the I/O instruction. First, it finds the spooled file that implements the virtual card reader. Then, it translates the read of the virtual card reader into a read on the spooled disk file, and transfers the next virtual "card image" into the virtual memory of the virtual machine. Finally, it can restart the virtual machine. The state of the virtual machine has been modified exactly as though the I/O instruction had been executed with a real card reader for a real machine executing in a real monitor mode.

The major difference is, of course, time. Whereas the real I/O might have taken 100 milliseconds, the virtual I/O might take less time (because it is spooled) or more (because it is interpreted). In addition, the CPU is being multiprogrammed among many virtual machines, further slowing down the virtual machines in unpredictable ways. In the extreme case, it may be necessary to simulate all instructions to provide a true virtual machine. VM works for IBM machines because normal instructions for the virtual machines can execute directly on the hardware. Only the privileged instructions (needed mainly for I/O) must be simulated and hence execute more slowly.

3.6.2 Benefits

The virtual-machine concept has several advantages. Notice that in this environment there is complete protection of the various system resources. Each virtual machine is completely isolated from all other virtual machines, so there are no security problems. On the other hand, there is no direct sharing of resources. To provide sharing, two approaches have been implemented. First, it is possible to share a minidisk. This scheme is modeled after a physical shared disk, but is implemented by software. With this technique, files can be shared. Second, it is possible to define a network of virtual machines, each of which can send information over the virtual communications network. Again, the network is modeled after physical communication networks, but is implemented in software.

Such a virtual-machine system is a perfect vehicle for operating-systems research and development. Normally, changing an operating system is a difficult task. Because operating systems are large and complex programs, it is difficult to be sure that a change in one point will not cause obscure bugs in some other part. This situation can be particularly dangerous because of the power of the operating system. Because the operating system executes in monitor mode, a wrong change in a pointer could cause an error that would destroy the entire file system. Thus, it is necessary to test all changes to the operating system carefully.

The operating system, however, runs on and controls the entire machine. Therefore, the current system must be stopped and taken out of use while changes are made and tested. This period is commonly called system-development time. Since it makes the system unavailable to users, system-development time is often scheduled late at night or on weekends, when system load is low.

A virtual-machine system can eliminate much of this problem. System programmers are given their own virtual machine, and system development is done on the virtual machine, instead of on a physical machine. Normal system operation seldom needs to be disrupted for system development.

Virtual machines are coming back into fashion as a means of solving system compatibility problems. For instance, there are thousands of programs available for MS-DOS on Intel CPU-based systems. Computer vendors like Sun Microsystems and Digital Equipment Corporation (DEC) use other, faster processors, but would like their customers to be able to run these MS-DOS programs. The solution is to create a virtual Intel machine on top of the native processor. An MS-DOS program is run in this environment, and its Intel instructions are translated into the native instruction set. MS-DOS is also run in this virtual machine, so the program can make its system calls as usual. The net result is a program which appears to be running on an Intel-based system but is really executing on a very different processor. If the processor is sufficiently fast, the MS-DOS program will run quickly even though every instruction is being translated into several native instructions for execution. Similarly, the PowerPC-based Apple Macintosh includes a Motorola 68000 virtual machine to allow execution of binaries that were written for the older 68000-based Macintosh.

3.6.3 Java

Another example of the continued utility of virtual machines involves the Java language. Java is a very popular language designed by Sun Microsystems. Java is implemented by a compiler that generates bytecode output. These bytecodes are the instructions that run on the Java Virtual Machine (JVM). For Java programs to run on a platform, that platform must have a JVM running on it. The JVM runs on many types of computer, including IBM-Compatible PC, Macintosh, Unix workstation and server, and IBM minicomputer and mainframe. The JVM is also implemented within web browsers such as Microsoft Internet Explorer and Netscape Communicator. These browsers, in turn, run on top of varying hardware and operating systems. The JVM is also implemented on the small JavaOS, which implements the JVM directly on hardware to avoid the overhead imposed by running Java on general-purpose operating systems. Finally, single-purpose devices such as cellular phones can be implemented via Java through the use of microprocessors that execute Java bytecodes as native instructions.

The Java Virtual Machine implements a stack-based instruction set that includes the expected arithmetic, logical, data movement, and flow control instructions. Because it is a virtual machine, it can also implement instructions that are too complex to be built in hardware, including object creation, manipulation, and method invocation instructions. Java compilers can simply emit these bytecode instructions, and the JVM must implement the necessary functionality on each platform.

The design of Java takes advantage of the complete environment that a virtual machine implements. For instance, the bytecodes are checked for instructions that could compromise the security or reliability of the underlying machine. The Java program is not allowed to run if it fails this check. Through the implementation of Java as a language that executes on a virtual machine, Sun has created an efficient, dynamic, secure, and portable object-oriented facility. Although Java programs are not as fast as programs that compile to the native hardware instruction set, they nevertheless are more efficient than interpreted programs and have several advantages over native-compilation languages such as C.

3.7.0 System Design and Implementation

In this section, we discuss the problems of designing and implementing a system. There are, of course, no complete solutions to the design problems, but there are approaches that have been successful.

3.7.1 Design Goals

The first Problem in designing a system is to define the goals and specifications of the system. At the highest level, the design of the system will be affected.....

Table of Contents

PART ONE. OVERVIEW.

Chapter 1. Introduction.
1.1 What Operating Systems Do.
1.2 Computer-System Organization.
1.3 Computer-System Architecture.
1.4 Operating-System Structure.
1.5 Operating-System Operations.
1.6 Process Management.
1.7 Memory Management.
1.8 Storage Management.
1.9 Protection and Security.
1.10 Distributed Systems.
1.11 Special-Purpose Systems.
1.12 Computing Environments.
1.13 Open-Source Operating Systems.
1.14 Summary.
Exercises.
Bibliographical Notes.
Chapter 2. Operating-System Structures.
2.1 Operating-System Services.
2.2 User Operating-System Interface.
2.3 System Calls.
2.4 Types of System Calls.
2.5 System Programs.
2.6 Operating-System Design and Implementation.
2.7 Operating-System Structure.
2.8 Virtual Machines.
2.9 Operating-System Debugging.
2.10 Operating-System Generation.
2.11 System Boot.
2.12 Summary.
Exercises.
Bibliographical Notes.

PART TWO. PROCESS MANAGEMENT.

Chapter 3. Processes.
3.1 Process Concept.
3.2 Process Scheduling.
3.3 Operations on Processes.
3.4 Interprocess Communication.
3.5 Examples of IPC Systems.
3.6 Communication in Client–Server Systems.
3.7 Summary.
Exercises.
Bibliographical Notes.
Chapter 4. Threads.
4.1 Overview.
4.2 Multithreading Models.
4.3 Thread Libraries.
4.4 Threading Issues.
4.5 Operating-System Examples.
4.6 Summary.
Exercises.
Bibliographical Notes.
Chapter 5. CPU Scheduling.
5.1 Basic Concepts.
5.2 Scheduling Criteria.
5.3 Scheduling Algorithms.
5.4 Thread Scheduling.
5.5 Multiple-Processor Scheduling.
5.6 Operating System Examples.
5.7 Algorithm Evaluation.
5.8 Summary.
Exercises.
Bibliographical Notes.
Chapter 6. Process Synchronization.
6.1 Background.
6.2 The Critical-Section Problem.
6.3 Peterson’s Solution.
6.4 Synchronization Hardware.
6.5 Semaphores.
6.6 Classic Problems of Synchronization.
6.7 Monitors.
6.8 Synchronization Examples.
6.9 Atomic Transactions.
6.10 Summary.
Exercises.
Bibliographical Notes.
Chapter 7. Deadlocks.
7.1 System Model.
7.2 Deadlock Characterization.
7.3 Methods for Handling Deadlocks.
7.4 Deadlock Prevention.
7.5 Deadlock Avoidance.
7.6 Deadlock Detection.
7.7 Recovery from Deadlock.
7.8 Summary.
Exercises.
Bibliographical Notes.

PART THREE. MEMORY MANAGEMENT.

Chapter 8. Main Memory.
8.1 Background.
8.2 Swapping.
8.3 Contiguous Memory Allocation.
8.4 Paging.
8.5 Structure of the Page Table.
8.6 Segmentation.
8.7 Example: The Intel Pentium.
8.8 Summary.
Exercises.
Bibliographical Notes.
Chapter 9. Virtual Memory.
9.1 Background.
9.2 Demand Paging.
9.3 Copy-on-Write.
9.4 Page Replacement.
9.5 Allocation of Frames.
9.6 Thrashing.
9.7 Memory-Mapped Files.
9.8 Allocating Kernel Memory.
9.9 Other Considerations.
9.10 Operating-System Examples.
9.11 Summary.
Exercises.
Bibliographical Notes.

PART FOUR. STORAGE MANAGEMENT.

Chapter 10. File-System Interface.
10.1 File Concept.
10.2 Access Methods.
10.3 Directory and Disk Structure.
10.4 File-System Mounting.
10.5 File Sharing.
10.6 Protection.
10.7 Summary.
Exercises.
Bibliographical Notes.
Chapter 11. File-System Implementation.
11.1 File-System Structure.
11.2 File-System Implementation.
11.3 Directory Implementation.
11.4 Allocation Methods.
11.5 Free-Space Management.
11.6 Efficiency and Performance.
11.7 Recovery.
11.8 NFS.
11.9 Example: The WAFL File System.
11.10 Summary.
Exercises.
Bibliographical Notes.
Chapter 12. Mass-Storage Structure.
12.1 Overview of Mass-Storage Structure.
12.2 Disk Structure.
12.3 Disk Attachment.
12.4 Disk Scheduling.
12.5 Disk Management.
12.6 Swap-Space Management.
12.7 RAID Structure.
12.8 Stable-Storage Implementation.
12.9 Tertiary-Storage Structure.
12.10 Summary.
Exercises.
Bibliographical Notes.
Chapter 13. I/O Systems.
13.1 Overview.
13.2 I/O Hardware.
13.3 Application I/O Interface.
13.4 Kernel I/O Subsystem.
13.5 Transforming I/O Requests to Hardware Operations.
13.6 STREAMS.
13.7 Performance.
13.8 Summary.
Exercises.
Bibliographical Notes.

PART FIVE. PROTECTION AND SECURITY.

Chapter 14. Protection.
14.1 Goals of Protection.
14.2 Principles of Protection.
14.3 Domain of Protection.
14.4 Access Matrix.
14.5 Implementation of Access Matrix.
14.6 Access Control.
14.7 Revocation of Access Rights.
14.8 Capability-Based Systems.
14.9 Language-Based Protection.
14.10 Summary.
Exercises.
Bibliographical Notes.
Chapter 15. Security.
15.1 The Security Problem.
15.2 Program Threats.
15.3 System and Network Threats.
15.4 Cryptography as a Security Tool.
15.5 User Authentication.
15.6 Implementing Security Defenses.
15.7 Firewalling to Protect Systems and Networks.
15.8 Computer-Security Classifications.
15.9 An Example: Windows XP.
15.10 Summary.
Exercises.
Bibliographical Notes.

PART SIX. DISTRIBUTED SYSTEMS.

Chapter 16. Distributed System Structures.
16.1 Motivation.
16.2 Types of Network based Operating Systems.
16.3 Network Structure.
16.4 Network Topology.
16.5 Communication Structure.
16.6 Communication Protocols.
16.7 Robustness.
16.8 Design Issues.
16.9 An Example: Networking.
16.10 Summary.
Exercises.
Bibliographical Notes.
Chapter 17. Distributed File Systems.
17.1 Background.
17.2 Naming and Transparency.
17.3 Remote File Access.
17.4 Stateful Versus Stateless Service.
17.5 File Replication.
17.6 An Example: AFS.
17.7 Summary.
Exercises.
Bibliographical Notes.
Chapter 18. Distributed Coordination.
18.1 Event Ordering.
18.2 Mutual Exclusion.
18.3 Atomicity.
18.4 Concurrency Control.
18.5 Deadlock Handling.
18.6 Election Algorithms.
18.7 Reaching Agreement.
18.8 Summary.
Exercises.
Bibliographical Notes.

PART SEVEN. SPECIAL PURPOSE SYSTEMS.

Chapter 19. Real-Time Systems.
19.1 Overview.
19.2 System Characteristics.
19.3 Features of Real-Time Kernels.
19.4 Implementing Real-Time Operating Systems.
19.5 Real-Time CPU Scheduling.
19.6 An Example: VxWorks 5.x.
19.7 Summary.
Exercises.
Bibliographical Notes.
Chapter 20. Multimedia Systems.
20.1 What Is Multimedia?
20.2 Compression.
20.3 Requirements of Multimedia Kernels.
20.4 CPU Scheduling.
20.5 Disk Scheduling.
20.6 Network Management.
20.7 An Example: CineBlitz.
20.8 Summary.
Exercises.
Bibliographical Notes.

PART EIGHT. CASE STUDIES.

Chapter 21. The Linux/System.
21.1 Linux History.
21.2 Design Principles.
21.3 Kernel Modules.
21.4 Process Management.
21.5 Scheduling.
21.6 Memory Management.
21.7 File Systems.
21.8 Input and Output.
21.9 Interprocess Communication.
21.10 Network Structure.
21.11 Security.
21.12 Summary.
Exercises.
Bibliographical Notes.
Chapter 22. Windows XP.
22.1 History.
22.2 Design Principles.
22.3 System Components.
22.4 Environmental Subsystems.
22.5 File System.
22.6 Networking.
22.7 Programmer Interface.
22.8 Summary.
Exercises.
Bibliographical Notes.
Chapter 23. Influential Operating Systems.
23.1 Feature Migration.
23.2 Early Systems.
23.3 Atlas.
23.4 XDS-940.
23.5 THE.
23.6 RC 4000.
23.7 CTSS.
23.8 MULTICS.
23.9 IBM OS/360.
23.10 TOPS-20.
23.11 CP/M and MS/DOS.
23.12 Macintosh Operating System and Windows.
23.13 Mach.
23.14 Other Systems.
Exercises.

PART NINE. APPENDICES.

Appendix A. BSD UNIX (contents online).
A.1 UNIX History.
A.2 Design Principles.
A.3 Programmer Interface.
A.4 User Interface.
A.5 Process Management.
A.6 Memory Management.
A.7 File System.
A.8 I/O System.
A.9 Interprocess Communication.
A.10 Summary.
Exercises.
Bibliographical Notes.
Appendix B. The Mach System (contents online).
B.1 History of the Mach System.
B.2 Design Principles.
B.3 System Components.
B.4 Process Management.
B.5 Interprocess Communication.
B.6 Memory Management.
B.7 Programmer Interface.
B.8 Summary.
Exercises.
Bibliographical Notes.
Appendix C. Windows 2000 (contents online).
C.1 History.
C.2 Design Principles.
C.3 System Components.
C.4 Environmental Subsystems.
C.5 File System.
C.6 Networking.
C.7 Programmer Interface.
C.8 Summary.
Exercises.
Bibliographical Notes.
Bibliography.
Credits.
Index.

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