OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

eBook

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Overview

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.

With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation.

This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.


Product Details

ISBN-13: 9781849512831
Publisher: Packt Publishing
Publication date: 12/14/2010
Sold by: Barnes & Noble
Format: eBook
Pages: 412
File size: 8 MB

About the Author

Rui Wang is a software engineer at Beijing Geo-Vision Technology Co., Ltd., and the manager of the largest OSG discussion website in China. He is one of the most active members of the official OSG community, who contributes the serialization I/O, BVH, and animated GIF plugins, and other key functionalities to the OSG source code. He is also a novel writer and guitar lover in his spare time.

Xuelei Qian received his Ph.D. degree in Applied Graphic Computing from the University of Derby in 2003. He is now a postdoctoral researcher in the Department of Instrument Science and Mechanology at Tsinghua University. His research interests include virtual-reality engineering, virtual manufacturing and numerical control technology.
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