No-Code Video Game Development Using Unity and Playmaker

No-Code Video Game Development Using Unity and Playmaker

by Michael Kelley
No-Code Video Game Development Using Unity and Playmaker

No-Code Video Game Development Using Unity and Playmaker

by Michael Kelley

eBook

$56.49  $74.95 Save 25% Current price is $56.49, Original price is $74.95. You Save 25%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro

Product Details

ISBN-13: 9781138032149
Publisher: CRC Press
Publication date: 07/06/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 314
File size: 14 MB
Note: This product may take a few minutes to download.

About the Author

Michael Kelley

Table of Contents

Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File, Scene, and Project. Assets, Saving and Importing Packages. GameObject, the Noun. Component, the Verb. Edit, Window, and Help. The Tool Bar, Local vs. World Space And Pivots. Hierarchy, Everything in Your Scene. Project, Everything Available To You. Scene, Navigate Your New World. Game, When It's Time To Play. Inspector, Take A Look At This! Console, The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations, Conditionals, and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain, Lighting, and Our Art Assets. Mecanim, Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.

From the B&N Reads Blog

Customer Reviews