Maxwell Dark is on a mission to help kids hunt down and defeat the nightmares haunting them in this chilling horror graphic novel filled with monsters and mayhem.
I'm Maxwell. Please don't call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
That gift—or curse—allows twelve-year-old Maxwell to sense, experience, and enter other kids' nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he's seen every monster there is to face.
Or so he thinks, until he meets Sid. Sid's dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid's nightmares, he starts to realize he may be trapped in one of his very own…
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I'm Maxwell. Please don't call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
That gift—or curse—allows twelve-year-old Maxwell to sense, experience, and enter other kids' nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he's seen every monster there is to face.
Or so he thinks, until he meets Sid. Sid's dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid's nightmares, he starts to realize he may be trapped in one of his very own…
Nightmare Hunter #1: A Graphic Novel
Maxwell Dark is on a mission to help kids hunt down and defeat the nightmares haunting them in this chilling horror graphic novel filled with monsters and mayhem.
I'm Maxwell. Please don't call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
That gift—or curse—allows twelve-year-old Maxwell to sense, experience, and enter other kids' nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he's seen every monster there is to face.
Or so he thinks, until he meets Sid. Sid's dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid's nightmares, he starts to realize he may be trapped in one of his very own…
I'm Maxwell. Please don't call me Max. I have a gift that I was born with, although most of the time it feels like a curse.
That gift—or curse—allows twelve-year-old Maxwell to sense, experience, and enter other kids' nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he's seen every monster there is to face.
Or so he thinks, until he meets Sid. Sid's dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid's nightmares, he starts to realize he may be trapped in one of his very own…
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Product Details
ISBN-13: | 9780593751138 |
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Publisher: | Penguin Young Readers Group |
Publication date: | 04/01/2025 |
Series: | Maxwell Dark , #1 |
Pages: | 208 |
Sales rank: | 542,573 |
Product dimensions: | 5.50(w) x 8.25(h) x (d) |
Age Range: | 8 - 12 Years |
About the Author
From the B&N Reads Blog