My Storytelling Guides

- My Guide to RPG Storytelling -

I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players.

- Foreword, by Erica Lindquist

- On Storytelling

- Before the Game

- Building Your Story

- Running Your Game

- Players & Player Characters

- Problems

- Rules & Mechanics

- Setting & NPCs


- My Storytelling Guide Companion -

My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.


- From Dream to Dice -

I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this!

I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.

Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.

From the dream that inspired me to the dice hitting the table, this is how I run an RPG.

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My Storytelling Guides

- My Guide to RPG Storytelling -

I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players.

- Foreword, by Erica Lindquist

- On Storytelling

- Before the Game

- Building Your Story

- Running Your Game

- Players & Player Characters

- Problems

- Rules & Mechanics

- Setting & NPCs


- My Storytelling Guide Companion -

My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.


- From Dream to Dice -

I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this!

I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.

Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.

From the dream that inspired me to the dice hitting the table, this is how I run an RPG.

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My Storytelling Guides

My Storytelling Guides

My Storytelling Guides

My Storytelling Guides

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Overview

- My Guide to RPG Storytelling -

I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players.

- Foreword, by Erica Lindquist

- On Storytelling

- Before the Game

- Building Your Story

- Running Your Game

- Players & Player Characters

- Problems

- Rules & Mechanics

- Setting & NPCs


- My Storytelling Guide Companion -

My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.


- From Dream to Dice -

I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this!

I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.

Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.

From the dream that inspired me to the dice hitting the table, this is how I run an RPG.


Product Details

BN ID: 2940155683827
Publisher: Loose Leaf Stories
Publication date: 10/25/2020
Series: My Storytelling Guides
Sold by: Draft2Digital
Format: eBook
File size: 2 MB

About the Author

Erica and Aron are the science fiction and fantasy authors of the Reforged Trilogy, In the House of Five Dragons and the recently completed Dead Beat occult detective serial. Their short fiction has appeared in eFiction and Abomination magazine. They also write paranormal adventure erotica under the porn names of Natalie and Eric Severine.

Aron and Erica live together in Sacramento, California, but miss the dark pines and deep snow of the mountains. Their education included medicine, biology, psychology, criminal justice, anthropology, art, martial arts and journalism before they finally fell in love with writing fiction. Now they can’t quite remember why they bothered with all of that other stuff.

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