My Storytelling Guide Companion

My players asked me how I run my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.

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My Storytelling Guide Companion

My players asked me how I run my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.

6.99 In Stock
My Storytelling Guide Companion

My Storytelling Guide Companion

by Aron Christensen
My Storytelling Guide Companion

My Storytelling Guide Companion

by Aron Christensen

Paperback

$6.99 
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Overview

My players asked me how I run my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one.

This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.


Product Details

ISBN-13: 9781643190051
Publisher: Loose Leaf Stories
Publication date: 04/30/2014
Series: My Storytelling Guides , #2
Pages: 130
Sales rank: 912,330
Product dimensions: 5.25(w) x 8.00(h) x 0.28(d)

Table of Contents

Introduction

PART I: ABOUT CRISES

Using crises

Solo & group crises

Tanks & defenders in crises

Parts of a crisis

Free will

PART II: CRISIS EXAMPLES & LISTS

Chases

Medical crises

Technical crises

The showdown

Digging

Torture

Sports & games

Travel & survival

Sneaking

Fighting on the run

Explosions

Disarming a bomb

Labor

Jousting

Final thoughts on crises

PART III: NON-PLAYER CHARACTERS (NPCS)

Descriptions

Voice & mannerisms

NPCs in combat

Motivations

My NPCs

Antagonists

My antagonists

Final NPC thoughts

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