Muskrat - Where Are We?
Four modern eighth graders find themselves onboard a lost ship crewed by a grumpy dwarf, a chameleon like elf, a crazy monkey, a young dragon and a family of muskrats. What started as a school trip to learn about civil war ironclads becomes a journey of discovery and survival in a fantasy world.
Having no idea how to return to their own home the cousins decide to help the crew find its way home. Not old enough for driver licenses the kids learn how to function on a ship in an asteroid world with no up, down or sideways, often a navigational nightmare. Operating a coal powered steam driven vessel is a far cry from operating a video game controller, one of many surprising discoveries for the cousins. Without computers and Google to do their thinking for them, the young adventurers must discover and develop their own hidden abilities. Some freshly acquired, these powers enable the kids to not only overcome, but enjoy the strangeness, perils and beauty of the world of Where.
Each group of humans and fantasy creatures encountered forces the kids to learn how to judge by more than appearance. There are those who will help them; dwarves, muskrats, elves and some humans vastly different from those at home. There are those who will harm them; most dragons, orcs, gnomes and other humans. Skeletons are an enigma.
Muskrat is a cross between Narnia and Harry Potter, a fantasy world with magical creatures.
A 60,073 word Young Adult novel, Muskrat, Where Are We? is a standalone work. It is the first volume of the Muskrat series. The planned six volume set will take the cousins from age 13 to their final arrival home when 18.
1113686509
Muskrat - Where Are We?
Four modern eighth graders find themselves onboard a lost ship crewed by a grumpy dwarf, a chameleon like elf, a crazy monkey, a young dragon and a family of muskrats. What started as a school trip to learn about civil war ironclads becomes a journey of discovery and survival in a fantasy world.
Having no idea how to return to their own home the cousins decide to help the crew find its way home. Not old enough for driver licenses the kids learn how to function on a ship in an asteroid world with no up, down or sideways, often a navigational nightmare. Operating a coal powered steam driven vessel is a far cry from operating a video game controller, one of many surprising discoveries for the cousins. Without computers and Google to do their thinking for them, the young adventurers must discover and develop their own hidden abilities. Some freshly acquired, these powers enable the kids to not only overcome, but enjoy the strangeness, perils and beauty of the world of Where.
Each group of humans and fantasy creatures encountered forces the kids to learn how to judge by more than appearance. There are those who will help them; dwarves, muskrats, elves and some humans vastly different from those at home. There are those who will harm them; most dragons, orcs, gnomes and other humans. Skeletons are an enigma.
Muskrat is a cross between Narnia and Harry Potter, a fantasy world with magical creatures.
A 60,073 word Young Adult novel, Muskrat, Where Are We? is a standalone work. It is the first volume of the Muskrat series. The planned six volume set will take the cousins from age 13 to their final arrival home when 18.
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Muskrat - Where Are We?

Muskrat - Where Are We?

by Roger C. Campbell
Muskrat - Where Are We?

Muskrat - Where Are We?

by Roger C. Campbell

eBook

$2.99 

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Overview

Four modern eighth graders find themselves onboard a lost ship crewed by a grumpy dwarf, a chameleon like elf, a crazy monkey, a young dragon and a family of muskrats. What started as a school trip to learn about civil war ironclads becomes a journey of discovery and survival in a fantasy world.
Having no idea how to return to their own home the cousins decide to help the crew find its way home. Not old enough for driver licenses the kids learn how to function on a ship in an asteroid world with no up, down or sideways, often a navigational nightmare. Operating a coal powered steam driven vessel is a far cry from operating a video game controller, one of many surprising discoveries for the cousins. Without computers and Google to do their thinking for them, the young adventurers must discover and develop their own hidden abilities. Some freshly acquired, these powers enable the kids to not only overcome, but enjoy the strangeness, perils and beauty of the world of Where.
Each group of humans and fantasy creatures encountered forces the kids to learn how to judge by more than appearance. There are those who will help them; dwarves, muskrats, elves and some humans vastly different from those at home. There are those who will harm them; most dragons, orcs, gnomes and other humans. Skeletons are an enigma.
Muskrat is a cross between Narnia and Harry Potter, a fantasy world with magical creatures.
A 60,073 word Young Adult novel, Muskrat, Where Are We? is a standalone work. It is the first volume of the Muskrat series. The planned six volume set will take the cousins from age 13 to their final arrival home when 18.

Product Details

BN ID: 2940014206068
Publisher: Ironclad Publishing House
Publication date: 04/08/2012
Series: Muskrat , #1
Sold by: Barnes & Noble
Format: eBook
Pages: 217
File size: 2 MB

About the Author

The author is a retired naval officer with ten years sea duty. then went on to retire from teaching middle schoolers. He was the RCO for a ship the size of Muskrat. He uses real life events to add favor to his works.
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