Monsters in the Dark: The Making of X-COM: UFO Defense
It is the Year 1994…

In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.

Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination.

From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).
"1140133802"
Monsters in the Dark: The Making of X-COM: UFO Defense
It is the Year 1994…

In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.

Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination.

From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).
29.95 In Stock
Monsters in the Dark: The Making of X-COM: UFO Defense

Monsters in the Dark: The Making of X-COM: UFO Defense

by David Craddock
Monsters in the Dark: The Making of X-COM: UFO Defense

Monsters in the Dark: The Making of X-COM: UFO Defense

by David Craddock

Paperback

$29.95 
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Overview

It is the Year 1994…

In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.

Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination.

From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).

Product Details

ISBN-13: 9798705200948
Publisher: BookBaby
Publication date: 09/27/2021
Pages: 192
Product dimensions: 6.00(w) x 9.00(h) x 0.50(d)

About the Author

David L. Craddock lives with his wife and business partner in Ohio. He is the author of the bestselling Stay Awhile and Listen trilogy detailing the history of Blizzard Entertainment, the Gairden Chronicles epic fantasy series for young adults, and Monsters in the Dark: The Making of X-COM: UFO Defense. Follow him online at davidlcraddock.com and @davidlcraddock on Twitter.

Table of Contents

Foreword: Life is Strange 1

Introduction: Eighteen Years and a Hyphen 1

Chapter 1 Awesome Potential 9

Chapter 2 Rebels and Raiders 24

Chapter 3 The SLUGs 37

Chapter 4 Family Business 52

Chapter 5 Overly Ambitious 58

Chapter 6 A MicroProse Game 73

Chapter 7 Landscapes 85

Chapter 8 What You See 94

Chapter 9 Desperate Ingenuity 100

Chapter 10 Knowledge and Ignorance 110

Chapter 11 Foreboding 115

Chapter 12 Silent Mutiny 123

Chapter 13 Learning Curves 132

Chapter 14 It Came from Britain 140

Epilogue: Telling Your Story 146

Acknowledgments 155

Notes and Citations 158

About the Author 171

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