Mind Games

Conditioned to enhance his inborn ability to acutely perceive another's emotional state, Klavik, the security director of the massive world Kraan ruled by the sole monarchy in neohuman interstellar society. He investigates the the sovereign's assassination while on holiday in parsecs-distant Eden, a terraformed pleasure world operated by a distant syndicate peopled by little-known alien exotics. The prince royal and prime minister force themselves upon Klavik during his sojourn in Eden, where his empathic perception “sixth sense” enables him to fasten on a nervous official as a prime suspect for interrogation, but is frustrated because his energies must be channeled toward protecting his illustrious companions. Eden's planetary director, Shatterhand, ushers the threesome into a “hall of mirrors” where nothing is as it seems. After feints and ploys designed to distract or frighten he and his charges away, Klavik senses “nibblings” at the limbic fringes of his mind, and intuits the presence of an alien telepath. Sly mental assaults persist until his charges are taken hostage, and the ultimate confrontation erupts in a rapacious, psychic battle of wills.

"1007521405"
Mind Games

Conditioned to enhance his inborn ability to acutely perceive another's emotional state, Klavik, the security director of the massive world Kraan ruled by the sole monarchy in neohuman interstellar society. He investigates the the sovereign's assassination while on holiday in parsecs-distant Eden, a terraformed pleasure world operated by a distant syndicate peopled by little-known alien exotics. The prince royal and prime minister force themselves upon Klavik during his sojourn in Eden, where his empathic perception “sixth sense” enables him to fasten on a nervous official as a prime suspect for interrogation, but is frustrated because his energies must be channeled toward protecting his illustrious companions. Eden's planetary director, Shatterhand, ushers the threesome into a “hall of mirrors” where nothing is as it seems. After feints and ploys designed to distract or frighten he and his charges away, Klavik senses “nibblings” at the limbic fringes of his mind, and intuits the presence of an alien telepath. Sly mental assaults persist until his charges are taken hostage, and the ultimate confrontation erupts in a rapacious, psychic battle of wills.

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Mind Games

Mind Games

by William Walling
Mind Games

Mind Games

by William Walling

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Overview

Conditioned to enhance his inborn ability to acutely perceive another's emotional state, Klavik, the security director of the massive world Kraan ruled by the sole monarchy in neohuman interstellar society. He investigates the the sovereign's assassination while on holiday in parsecs-distant Eden, a terraformed pleasure world operated by a distant syndicate peopled by little-known alien exotics. The prince royal and prime minister force themselves upon Klavik during his sojourn in Eden, where his empathic perception “sixth sense” enables him to fasten on a nervous official as a prime suspect for interrogation, but is frustrated because his energies must be channeled toward protecting his illustrious companions. Eden's planetary director, Shatterhand, ushers the threesome into a “hall of mirrors” where nothing is as it seems. After feints and ploys designed to distract or frighten he and his charges away, Klavik senses “nibblings” at the limbic fringes of his mind, and intuits the presence of an alien telepath. Sly mental assaults persist until his charges are taken hostage, and the ultimate confrontation erupts in a rapacious, psychic battle of wills.


Product Details

BN ID: 2940044771512
Publisher: William Walling
Publication date: 07/29/2012
Sold by: Smashwords
Format: eBook
File size: 498 KB

About the Author

Born at an early age of mixed parents, a man and a woman, early childhood was a disaster; my imaginary playmate would have nothing to do with me, though I myself thought the kid was great. Since then it’s been all downhill. Seriously, a former aerospace engineer with a keen interest in ancient history, classical music and speculative fiction—long jumps in interest, perhaps, but true—I spent decades designing flight systems hardware in Lockeed’s Space System Division, where a career high point was working on a recently declassified, five-year program codenamed AZORIAN that sucessfully retrieved a Soviet naval submarine from the deep Pacific north of Hawaii.

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