Table of Contents
Introduction xxi
Chapter 1: Getting to Know Autodesk 3ds Max 2013 1
Chapter 2: Introducing Objects 67
Chapter 3: Creating Shapes with Splines 117
Chapter 4: Editing Meshes and Creating Complex Objects 183
Chapter 5: Working with External Design Data 281
Chapter 6: Organizing and Editing Objects 349
Chapter 7: Light and Shadow 401
Chapter 8: Enhancing Models with Materials 455
Chapter 9: Using the Camera 545
Chapter 10: Organizing Objects and Scene Management 593
Chapter 11: Understanding Animation 633
Chapter 12: Creating Animations, Particles, and Dynamics 683
Chapter 13: Rigging for Animation 737
Chapter 14: Advanced Rendering Using mental ray 789
Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing 843
Appendix A: The Bottom Line 891
Appendix B: Autodesk 3ds Max Certification 949
Index 953