Marx at the Arcade: Consoles, Controllers, and Class Struggle

Marx at the Arcade: Consoles, Controllers, and Class Struggle

by Jamie Woodcock
Marx at the Arcade: Consoles, Controllers, and Class Struggle

Marx at the Arcade: Consoles, Controllers, and Class Struggle

by Jamie Woodcock

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Overview

Praise for Working the Phones:

“A sharp reminder of the difficulties faced by call-center workers.” —The Financial Times

“Jamie Woodcock shows us what call-centers can tell us about bleakness and resistance in the modern workplace.” —VICE

“Jamie Woodcock’s brilliant insider account of life in a British call-center reveals the dirty realities of digital capitalism . . . a book that is sure to become a classic.” —Peter Fleming, author of The Mythology of Work

“Woodcock knows not only his theory but his subject inside out. There’s casualization, cruelty, and regimentation, but also subversion, and his focus on employee resistance offers a flicker of hope.” —Times Higher Education

In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Jamie Woodcock is a sociologist of work, focusing on digital labor, the gig economy, and resistance. He is currently a fellow at the London School of Economics and is the author of the award-winning Working the Phones (2016). He is on the editorial board of Historical Materialism and an editor of Notes from Below, an online journal of workers’ inquiry.


Product Details

ISBN-13: 9781642590142
Publisher: Haymarket Books
Publication date: 07/02/2019
Pages: 208
Product dimensions: 5.50(w) x 8.50(h) x (d)

About the Author

Jamie Woodcock is a sociologist of work, focusing on digital labour, the gig economy, and resistance. He is currently a fellow at the London School of Economics, and is the author of the award-winning Working the Phones (2016). He is on the editorial board of the Historical Materialism and an editor of Notes from Below, an online journal of workers’ inquiry.

Table of Contents

Author's Note vi

Acknowledgments vii

Introduction 1

Part I Making Videogames

A History of Videogames and Play 11

The Videogames Industry 35

The Work of Videogames 61

Organizing in the Videogames Industry 91

Part II Playing Videogames

Analyzing Culture 105

First-Person Shooters 113

Role-Playing, Simulations, and Strategy 125

Political Videogames 135

Online Play 149

Conclusion: Why Videogames Matter 159

Notes 165

Index 187

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