MAKE AMAZING GAMES: Using Fusion 2.5

MAKE AMAZING GAMES: Using Fusion 2.5

by Jason Darby
MAKE AMAZING GAMES: Using Fusion 2.5

MAKE AMAZING GAMES: Using Fusion 2.5

by Jason Darby

eBook

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Overview

Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-’em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code.

FEATURES:
  • Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming concepts
  • Features detailed information on downloading, installing, and using the free Fusion software
  • Create four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker game
  • Covers backing up your game, debugging, marketing, distribution, and more
  • Includes companion files with 4-color figures, game demos, graphic libraries, and source code.
The companion files are available online by emailing the publisher with proof of purchase at info@merclearning.com.

Product Details

ISBN-13: 9781683926986
Publisher: Mercury Learning and Information
Publication date: 03/10/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 398
File size: 9 MB

About the Author

Jason Darby has worked as a game designer for some of Europe's leading game developers and publishers and on AAA game titles for PC, Playstation, and Xbox platforms. He is the author of numerous of game-creation books and has also had a number of articles published in leading UK periodicals, including Retro Gamer and PC Format.

Table of Contents

1: Video Games
2: Basic Game Design Concepts
3: Basic Programming Concepts
4: Fusion Basics
5: Finding Your Way Around
6: Working with Objects
7: Configuring Properties
8: Fusion Coding Basics
9: Backing Up Your Games
10: Movement
11: Graphics and Animation
12: Creating A Bat-And-Ball Game
13: Scrolling Game Concepts
14: Creating A Side-Scrolling Shoot-'Em-Up Game
15: Creating A Platform Game
16: Creating A Mouse-Clicker Game
17: Bug Finding and Fixing
18: Additional Concepts
19: Distribution and Publishing
20: Fusion 2.5+
21: Help and Resources
Index

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