Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence
A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language.

AI Made Easy with 13 Projects

Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.

Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code!

Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.

You’ll turn your models into 13 fun computer games and apps, including:
  • A Rock, Paper, Scissors game that recognizes your hand shapes
  • A computer character that reacts to insults and compliments
  • An interactive virtual assistant (like Siri or Alexa)
  • A movie recommendation app
  • An AI version of Pac-Man

  • There’s no experience required and step-by-step instructions make sure that anyone can follow along!

    No Experience Necessary! Ages 12+
    1138520267
    Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence
    A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language.

    AI Made Easy with 13 Projects

    Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.

    Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code!

    Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.

    You’ll turn your models into 13 fun computer games and apps, including:
  • A Rock, Paper, Scissors game that recognizes your hand shapes
  • A computer character that reacts to insults and compliments
  • An interactive virtual assistant (like Siri or Alexa)
  • A movie recommendation app
  • An AI version of Pac-Man

  • There’s no experience required and step-by-step instructions make sure that anyone can follow along!

    No Experience Necessary! Ages 12+
    34.95 In Stock
    Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence

    Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence

    by Dale Lane
    Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence

    Machine Learning for Kids: A Project-Based Introduction to Artificial Intelligence

    by Dale Lane

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    Overview

    A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language.

    AI Made Easy with 13 Projects

    Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.

    Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code!

    Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.

    You’ll turn your models into 13 fun computer games and apps, including:
  • A Rock, Paper, Scissors game that recognizes your hand shapes
  • A computer character that reacts to insults and compliments
  • An interactive virtual assistant (like Siri or Alexa)
  • A movie recommendation app
  • An AI version of Pac-Man

  • There’s no experience required and step-by-step instructions make sure that anyone can follow along!

    No Experience Necessary! Ages 12+

    Product Details

    ISBN-13: 9781718500563
    Publisher: No Starch Press
    Publication date: 02/09/2021
    Pages: 392
    Sales rank: 454,488
    Product dimensions: 7.00(w) x 9.20(h) x 1.10(d)
    Lexile: 1090L (what's this?)
    Age Range: 12 - 14 Years

    About the Author

    Dale Lane is an award-winning, UK-based software developer for IBM, where he's worked on IBM's (AI) Watson platform since 2011. The father of two children, he's gained distinction working on projects and games that help explain core principles of machine learning to younger students. Lane's free companion website for this book (https://machinelearningforkids.co.uk/) is now used in thousands of schools, and has received worldwide acclaim.

    Table of Contents

    Foreword xv

    Introduction xix

    Scratch xx

    Working in the Scratch Interface xxi

    Coding in Scratch xxii

    Saving Your Work xxiv

    Machine Learning for Kids xxiv

    What's Next? xxiv

    1 What Is Artificial Intelligence? 1

    Coding 2

    Machine Learning 3

    Artificial Intelligence 3

    Neural Networks and Deep Learning 4

    What You Learned 5

    2 Introducing Machine Learning for Kids 7

    Logging In 8

    Creating a New ML Project 9

    Phases of an ML Project 11

    Train 11

    Learn & Test 12

    Make 13

    Creating an Account 14

    What You Learned 17

    3 Sorting Animal Pictures 19

    Build Your Project 20

    Train Your Model 21

    Prepare Your Project 26

    Test Your Model 31

    Review and Improve Your Project 32

    What You Learned 35

    4 Playing Rock, Paper, Scissors Against Your Computer 37

    Build Your Project 38

    Train Your Model 38

    Prepare Your Game 42

    Test Your Game 45

    Review and Improve Your Project 46

    What You Learned 48

    5 Recognizing Movie Posters 49

    Build Your Project 51

    Train Your Model 52

    Prepare Your Model 56

    Test Your Model 65

    Review and Improve Your Project 65

    What You Learned 66

    6 Mail Sorting 67

    Build Your Project 69

    Train Your Model 69

    Prepare Your Project 74

    Test Your Project 81

    Review and Improve Your Project 82

    What You Learned 82

    7 Insulting a Computer 83

    Build Your Project 85

    Prepare Your Game 85

    Code Your Game Without ML 88

    Train Your Model 90

    Code Your Game with ML 94

    Test Your Game 96

    Review and Improve Your Project 96

    Using Speech Input Instead of Typing 96

    Recognizing Speech That Isn't a Compliment or Insult 97

    Learning from Mistakes 99

    What You Learned 100

    8 Recognizing Language in Newspapers 103

    Build Your Project 104

    Train Your Model 106

    Prepare Your Project 110

    Review and Improve Your Project 118

    Measuring Performance: Accuracy 118

    Measuring Performance: Confusion Matrix 121

    Measuring Performance: Precision and Recall 126

    Improving Your ML Model 127

    What You Learned 128

    9 Finding an Object in a Picture 129

    Build Your Project 132

    Train Your Model 132

    Prepare Your Project 140

    Test Your Project 142

    Review and Improve Your Project 143

    Real-World Applications for Complex Image Recognition Systems 145

    What You Learned 149

    10 Smart Assistants 151

    Build Your Project 153

    Code Your Project Without ML 153

    Train Your Model 155

    Code Your Project with ML 159

    Test Your Project 161

    Review and Improve Your Project 161

    Using Your Model's Confidence Score 161

    Using Speech Input Instead of Typing 163

    Collecting Training Data 164

    What Your Learned 165

    11 Chatbots 167

    Build Your Project 169

    Prepare Your Character 170

    Train Your Model 171

    Prepare Your Project 176

    Test Your Project 177

    Review and Improve Your Project 177

    Responding and Recording When Users Report Mistakes 178

    Recognizing When a User Isn't Happy 180

    Answering Only When the ML Model Is Confident 180

    ML and Ethics 182

    What You Learned 182

    12 Avoiding the Monster 185

    Build Your Project 187

    Describe the State of the Game 188

    Train Your Model 189

    Test Your Game 197

    Review and Improve Your Project 200

    What You Learned 202

    13 Tic Tac Toe 203

    Build Your Project 205

    Prepare Your Game 208

    Train Your Model 217

    Test Your Game 219

    Review and Improve Your Project 221

    What You Learned 221

    14 Confusing the Computer 223

    Build Your Project 225

    Train Your Model 227

    Prepare Your Project 230

    Test Your Project 232

    Review and Fix Your Project 233

    What You Learned 236

    15 Biasing the Computer 237

    Build Your Project 238

    Train Your Model 238

    Prepare Your Project 241

    Test Your Project 244

    Introduce Bias 244

    Test Your Biased Project 246

    Review Your Project 247

    The Case for Bias 248

    AI and Ethics 248

    What You Learned 250

    Afterword 251

    The Future 252

    Next Steps 252

    Index 255

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