Life Is a Game: What Game Design Says about the Human Condition

Life Is a Game: What Game Design Says about the Human Condition

by Edward Castronova
Life Is a Game: What Game Design Says about the Human Condition

Life Is a Game: What Game Design Says about the Human Condition

by Edward Castronova

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Overview

What if life is a game? Are you winning? Have you even decided what 'winning' is?

Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game - the player - makes choices that have consequences.

Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure.

Bringing together questions relating to diverse fields - such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

Product Details

ISBN-13: 9781501360619
Publisher: Bloomsbury Academic
Publication date: 09/17/2020
Pages: 232
Product dimensions: 6.00(w) x 9.00(h) x 0.48(d)

About the Author

Edward Castronova is Professor of Media at Indiana University, USA. He is the author of Synthetic Worlds: The Business and Culture of Online Games (2006), Exodus to the Virtual World (2008) and Wildcat Currency: The Virtual Transformation of the Economy (2014). He specializes in Games, Technology, and Society, and has served in the past as Director of the BS degree program in Game Design, and Chair of the Department of Media Arts and Production

Table of Contents

Acknowledgments viii

Preface ix

Part I Life in Strategy

1 Life Is a Game 3

2 Opening the Box 21

3 Evidence of Games in-Life 36

4 The Strategic Layer 47

5 Stances 71

Part II A Catalog of Stances

6 The Hedonistic Stance 103

7 The Excellence Stance 125

8 The Heroic Stance 141

9 The Orthodox Stance 158

10 The Mystic Stance 189

Epilogue 206

Bibliography 209

Index 212

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