Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.
This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.
By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

1139185159
Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.
This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.
By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

23.49 In Stock
Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

by John Horton
Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

by John Horton

eBook

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Overview

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.
This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.
By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.


Product Details

ISBN-13: 9781800563124
Publisher: Packt Publishing
Publication date: 03/26/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 686
File size: 9 MB

About the Author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. Java, Android, and Game Development
  2. Java- First Contact
  3. Variables, Operators, and Expressions
  4. Structuring Code with Java Methods
  5. The Android Canvas Class - Drawing to the Screen
  6. Repeating Blocks of Code with Loops
  7. Making Decisions with Java If, Else, and Switch
  8. Object-Oriented Programming
  9. The Game Engine, Threads, and the Game Loop
  10. Coding the Bat and Ball
  11. Collisions, Sound Effects, and Supporting Different Versions of Android
  12. Handling Lots of Data with Arrays
  13. Bitmap Graphics and Measuring Time
  14. Java Collections, the Stack, the Heap, and the Garbage Collector
  15. Android Localization- Hola!
  16. Collections and Enumerations
  17. Manipulating Bitmaps and Coding the Snake Class
  18. Introduction to Design Patterns and Much More!
  19. Listening with the Observer Pattern, Multitouch, and Building a Particle System
  20. More Patterns, a Scrolling Background, and Building the Player's Ship
  21. Completing the Scrolling Shooter Game
  22. What Next?
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