Learning Game AI Programming with Lua
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
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Learning Game AI Programming with Lua
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
21.99 In Stock
Learning Game AI Programming with Lua

Learning Game AI Programming with Lua

by David Young
Learning Game AI Programming with Lua

Learning Game AI Programming with Lua

by David Young

eBook

$21.99  $28.99 Save 24% Current price is $21.99, Original price is $28.99. You Save 24%.

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Overview

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Product Details

ISBN-13: 9781783281343
Publisher: Packt Publishing
Publication date: 11/28/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 352
File size: 16 MB
Note: This product may take a few minutes to download.

About the Author

David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.
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