Learn Programming with Flash MX

Learn Programming with Flash MX

Learn Programming with Flash MX

Learn Programming with Flash MX

Paperback(Softcover reprint of the original 1st ed.)

$39.99 
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Overview

Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards.

This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class", theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.


Product Details

ISBN-13: 9781590592410
Publisher: Apress
Publication date: 10/30/2003
Series: For the Absolute Beginner
Edition description: Softcover reprint of the original 1st ed.
Pages: 480
Product dimensions: 7.01(w) x 9.25(h) x 0.28(d)

About the Author

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Table of Contents

Content.- Welcome to the class.- Class 1 Meet the students.- Class 2 The Kiosk Project.- Class 3 Programming Concepts.- Class 4 Symbols and Objects.- 5 Interaction.- Class 6 Programming Structures.- Class 7 Starting the Kiosk Project.- Class 8 Arrays.- Class 9 Functions.- Class 10 The Statistics Report.- Class 11 Finishing the Kiosk Project.- Class 12 Modifying the Case Study.- Tools reference.- The Arrow tool.- The Subselection tool.- The Line tool.- The Lasso tool.- The Pen tool.- The Text tool.- The Oval tool.- The Rectangle tool.- The Pencil tool.- The Brush tool.- The Free Transform tool.- The Fill Transform tool.- Linear gradients.- Radial gradients.- The Ink Bottle tool.- The Paint Bucket tool.- The Eyedropper tool.- The Eraser tool.- The Faucet tool.- Brush types.- View tools.- The Hand tool.- The Zoom tool.- ASCII Chart.- Key codes.- Special Key Codes.
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