HTML 5 Shoot 'em Up in an Afternoon

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)

Learn the basics of HTML5 game programming with Phaser

Learn how to make a simple top-down shoot 'em up from scratch with the Phaser HTML5 framework in a few hours: from adding sprites, handling player input, processing collisions, up to setting up a boss fight.

This book also covers topics not directly related to game development, like how to install a development environment, refactoring your code, and putting out your game into the public.

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HTML 5 Shoot 'em Up in an Afternoon

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)

Learn the basics of HTML5 game programming with Phaser

Learn how to make a simple top-down shoot 'em up from scratch with the Phaser HTML5 framework in a few hours: from adding sprites, handling player input, processing collisions, up to setting up a boss fight.

This book also covers topics not directly related to game development, like how to install a development environment, refactoring your code, and putting out your game into the public.

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HTML 5 Shoot 'em Up in an Afternoon

HTML 5 Shoot 'em Up in an Afternoon

by Bryan Bibat
HTML 5 Shoot 'em Up in an Afternoon

HTML 5 Shoot 'em Up in an Afternoon

by Bryan Bibat

eBook

$8.00 

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Overview

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)

Learn the basics of HTML5 game programming with Phaser

Learn how to make a simple top-down shoot 'em up from scratch with the Phaser HTML5 framework in a few hours: from adding sprites, handling player input, processing collisions, up to setting up a boss fight.

This book also covers topics not directly related to game development, like how to install a development environment, refactoring your code, and putting out your game into the public.


Product Details

BN ID: 2940152314137
Publisher: Bryan Bibat
Publication date: 07/02/2014
Sold by: Draft2Digital
Format: eBook
File size: 4 MB
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