How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.
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How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.
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How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

by Ryan Rogers
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

by Ryan Rogers

Hardcover

$117.00 
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Overview

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

Product Details

ISBN-13: 9781498513074
Publisher: Lexington Books
Publication date: 05/17/2016
Pages: 172
Product dimensions: 6.30(w) x 9.10(h) x 0.80(d)

About the Author

Ryan Rogers is assistant professor at Butler University.

Table of Contents

Chapter 1: Three Key Elements of Video Games: Rules, Interactivity/Feedback, and Self-Presentation
Chapter Two: Education
Chapter Three: Prosocial Behaviors
Chapter Four: Mood Management
Chapter Five: History
Chapter Six: Moral Questions
Chapter 7: Violence
Chapter 8: Harassment
Chapter 9: Diversity Issues
Chapter 10: Substance Use
Chapter 11: Obesity/Depression
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