Goths, Gamers, and Grrrls: Deviance and Youth Subcultures / Edition 3

Goths, Gamers, and Grrrls: Deviance and Youth Subcultures / Edition 3

by Ross Haenfler
ISBN-10:
0190276614
ISBN-13:
9780190276614
Pub. Date:
12/15/2015
Publisher:
Oxford University Press
ISBN-10:
0190276614
ISBN-13:
9780190276614
Pub. Date:
12/15/2015
Publisher:
Oxford University Press
Goths, Gamers, and Grrrls: Deviance and Youth Subcultures / Edition 3

Goths, Gamers, and Grrrls: Deviance and Youth Subcultures / Edition 3

by Ross Haenfler
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Overview

Goths, Gamers, and Grrrls: Deviance and Youth Subcultures introduces students to the sociological study of deviance, equipping them with the theoretical tools necessary to analyze various youth subcultures—and virtually any subculture—in new and fascinating ways. In this revised and updated third edition, author Ross Haenfler examines eight different youth subcultures in depth: skinheads, punk rock/hardcore/straight edge, hip hop, heavy metal, virginity pledgers, Goths, gamers and hackers, and riot grrrls. Each chapter begins with a brief description and history of the scene before exploring a specific sociological concept or theory.

Product Details

ISBN-13: 9780190276614
Publisher: Oxford University Press
Publication date: 12/15/2015
Edition description: New Edition
Pages: 192
Product dimensions: 6.00(w) x 9.10(h) x 0.60(d)

About the Author

Ross Haenfler is Associate Professor of Sociology at Grinnell College. He is the author of Straight Edge: Clean Living Youth, Hardcore Punk, and Social Change (2006) and the coauthor, with Ellis Jones and Brett Johnson, of The Better World Handbook: Small Changes That Make a Big Difference (2007).

Table of Contents

Preface

1. Introduction
2. Skinheads—The Symbolism of Style and Ritual
3. Punk Rock, Hardcore, and Straight Edge—Status and Hierarchy in Subcultures
4. Hip Hop—"Doing" Gender and Race in Subcultures
5. Heavy Metal—Moral Panics, Satanic Scares, and Moral Entrepreneurs
6. Virginity Pledgers—Religion, Sexual Identity, and Positive Deviance
7. Goth—Stigma and Stigma Management
8. Gamers, Hackers, and Facebook—Computer Cultures, Virtual Community, and Postmodern Identity
9. Riot Grrrls and Fic Writers—Girls Take on the Media
10. Questions and Conclusions—Resistance, Commodification, and Growing Up

References
Notes
Index
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