Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.
Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.
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Gothic in Comics and Graphic Novels: A Critical Approach
268![Gothic in Comics and Graphic Novels: A Critical Approach](http://vs-images.bn-web.com/static/redesign/srcs/images/grey-box.png?v11.12.6)
Gothic in Comics and Graphic Novels: A Critical Approach
268Product Details
ISBN-13: | 9780786449804 |
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Publisher: | McFarland & Company, Incorporated Publishers |
Publication date: | 02/12/2014 |
Pages: | 268 |
Product dimensions: | 6.00(w) x 9.00(h) x 0.54(d) |
Age Range: | 18 Years |