Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

by David Gouveia
Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

by David Gouveia

eBook

$19.49  $25.99 Save 25% Current price is $19.49, Original price is $25.99. You Save 25%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.


Product Details

ISBN-13: 9781849699105
Publisher: Packt Publishing
Publication date: 08/26/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 116
File size: 1 MB

About the Author

David Gouveia is a Software Engineer and Game Developer from Portugal,Madeira Island. He recently fi nished his MSc in Computer Science,with a specialization in graphics and multimedia,and is currently working full-time as a game programmer for a local company.He runs an educational blog about game development and enjoys sharing his knowledge with the community whenever possible.His main interests in game development are graphics and audio programming.He also has a strong interest in music and synthesizers,having played the keyboard most of his life.
From the B&N Reads Blog

Customer Reviews