From the Publisher
Praise for Genius: The Game:
"Genius is a breakthrough novel for young adults and others who love this mind-expanding genre. Genius is exciting, provocative, fresh, innovative, and smart, smart, smart. Please don't wait until Genius is a cult classic to read it." — James Patterson, #1 New York Times bestselling author of the Maximum Ride novels
"Strong characters who show their bravery throughout, friendships that do not falter, and ethics that do not fail, even when characters are faced with the impossible, are a refreshing change to most teenage novels. Readers will be caught up in the brilliance of the three characters and be surprised at the many twists and turns that they must confront. A gripping must-have." —School Library Journal, starred review
"Gout's characters are believable and immensely likable and their friendship serves as a delightful and realistic anchor amid the fast-moving chaos. Science and technology may take center stage in Gout's fictional Game, but it's the less flashy craft of writing that sells the story." —The New York Times Book Review
"A fast-moving story that presents its protagonists with intriguing moral choices" —Publishers Weekly
School Library Journal
08/01/2017
Gr 9 Up—In this sequel to Genius: The Game, the three geniuses make a comeback, still in pursuit of justice. Rex is 16, of Mexican heritage, and in search of his brother. He is very good at programming and hacking. Painted Wolf is also 16, of Chinese heritage, and looking for ways to rescue her father from the corruption he's been caught up in. Tunde is a Nigerian 14-year-old self-taught engineering genius who is trying to save his village from a warlord. They are creative, skilled in technology, and know how to operate in the underground world and in the virtual sphere that most adults are afraid of. They know how to block a camera, "mess with" a GPS on a bus, fix an AC system in a Chinese restaurant, and detect if a room has been bugged. These three are on the run because of their most recent high jinks. Other than the fact that they are "special," and happen to be gifted at hacking and accessing government information by utilizing stolen log-ins, they're just normal kids. This even-paced installment is innovative and will captivate teens. VERDICT Purchase where the previous book is popular.—Valentine Muyumba, Terre Haute, Indiana State University