Genetopia

"Let Keith Brooke tell his tale in its cogent fullness. It is beyond any facile summary, a minor masterpiece that should usher Brooke at last into the recognized front ranks of SF writers." Locus

The village: a close-knit community where everyone knows everyone else. Here, houses can be grown out of the dirt; livestock and the sub-human mutts can be changed into something else, something other; and fleshy, drastically mutated Oracles guide humankind on the delicate path of survival.

The wildlands: the land between human settlements where animals that are not animals live among plants that are not plants, and people who might not be people live in fear of human intervention. Out here organic AIs grow in the wildlands, either worshiped or feared; trees sing to each other; and tempting, dark fruit hang from the branches. Out here nothing can be trusted, nothing is necessarily as it seems, and no sane human would ever want to set foot.

Out here is Flint's missing sister.

Genetopia is the story of a young man in search of his possibly abducted sister in a far future where nano- and biotechnology have transformed and accelerated the evolution of humans and their strangely altered surroundings. In this world, you can never take anything -- or anyone -- at face value. Illness and contact with the unknown are always to be feared, as viruses re-engineer genes and germ cells, migrating traits from species to species through plague and fever. Humankind lives in isolated communities, connected by trade routes, and always fighting to keep the unclean at arm's length.

But if Flint is to find his sister he must brave the fevers, the legendary beasts, the unknown. He must enter strange communities and seek help in the most unlikely places. He must confront both his own dark past and the future of his kind.

He must go into the wildlands.

Flint’s story is the story of the last true humans, and of the struggles between those who want to defend their heritage and those who choose to embrace the new. But Flint doesn't see it like that: he just wants to find his sister.

"I am so here! Genetopia is a meditation on identity - what it means to be human and what it means to be you - and the necessity of change. It's also one heck of an adventure story. Snatch it up!" Michael Swanwick, Hugo award-winning author of Bones of the Earth

"Keith Brooke's Genetopia is a biotech fever dream. In mood it recalls Brian Aldiss's Hothouse, but is a projection of twenty-first century fears and longings into an exotic far future where the meaning of humanity is overwhelmed by change. Masterfully written, this is a parable of difference that demands to be read, and read again." Stephen Baxter, Philip K Dick award-winning author of Evolution and Transcendent

"1007347350"
Genetopia

"Let Keith Brooke tell his tale in its cogent fullness. It is beyond any facile summary, a minor masterpiece that should usher Brooke at last into the recognized front ranks of SF writers." Locus

The village: a close-knit community where everyone knows everyone else. Here, houses can be grown out of the dirt; livestock and the sub-human mutts can be changed into something else, something other; and fleshy, drastically mutated Oracles guide humankind on the delicate path of survival.

The wildlands: the land between human settlements where animals that are not animals live among plants that are not plants, and people who might not be people live in fear of human intervention. Out here organic AIs grow in the wildlands, either worshiped or feared; trees sing to each other; and tempting, dark fruit hang from the branches. Out here nothing can be trusted, nothing is necessarily as it seems, and no sane human would ever want to set foot.

Out here is Flint's missing sister.

Genetopia is the story of a young man in search of his possibly abducted sister in a far future where nano- and biotechnology have transformed and accelerated the evolution of humans and their strangely altered surroundings. In this world, you can never take anything -- or anyone -- at face value. Illness and contact with the unknown are always to be feared, as viruses re-engineer genes and germ cells, migrating traits from species to species through plague and fever. Humankind lives in isolated communities, connected by trade routes, and always fighting to keep the unclean at arm's length.

But if Flint is to find his sister he must brave the fevers, the legendary beasts, the unknown. He must enter strange communities and seek help in the most unlikely places. He must confront both his own dark past and the future of his kind.

He must go into the wildlands.

Flint’s story is the story of the last true humans, and of the struggles between those who want to defend their heritage and those who choose to embrace the new. But Flint doesn't see it like that: he just wants to find his sister.

"I am so here! Genetopia is a meditation on identity - what it means to be human and what it means to be you - and the necessity of change. It's also one heck of an adventure story. Snatch it up!" Michael Swanwick, Hugo award-winning author of Bones of the Earth

"Keith Brooke's Genetopia is a biotech fever dream. In mood it recalls Brian Aldiss's Hothouse, but is a projection of twenty-first century fears and longings into an exotic far future where the meaning of humanity is overwhelmed by change. Masterfully written, this is a parable of difference that demands to be read, and read again." Stephen Baxter, Philip K Dick award-winning author of Evolution and Transcendent

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Genetopia

Genetopia

by Keith Brooke
Genetopia

Genetopia

by Keith Brooke

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Overview

"Let Keith Brooke tell his tale in its cogent fullness. It is beyond any facile summary, a minor masterpiece that should usher Brooke at last into the recognized front ranks of SF writers." Locus

The village: a close-knit community where everyone knows everyone else. Here, houses can be grown out of the dirt; livestock and the sub-human mutts can be changed into something else, something other; and fleshy, drastically mutated Oracles guide humankind on the delicate path of survival.

The wildlands: the land between human settlements where animals that are not animals live among plants that are not plants, and people who might not be people live in fear of human intervention. Out here organic AIs grow in the wildlands, either worshiped or feared; trees sing to each other; and tempting, dark fruit hang from the branches. Out here nothing can be trusted, nothing is necessarily as it seems, and no sane human would ever want to set foot.

Out here is Flint's missing sister.

Genetopia is the story of a young man in search of his possibly abducted sister in a far future where nano- and biotechnology have transformed and accelerated the evolution of humans and their strangely altered surroundings. In this world, you can never take anything -- or anyone -- at face value. Illness and contact with the unknown are always to be feared, as viruses re-engineer genes and germ cells, migrating traits from species to species through plague and fever. Humankind lives in isolated communities, connected by trade routes, and always fighting to keep the unclean at arm's length.

But if Flint is to find his sister he must brave the fevers, the legendary beasts, the unknown. He must enter strange communities and seek help in the most unlikely places. He must confront both his own dark past and the future of his kind.

He must go into the wildlands.

Flint’s story is the story of the last true humans, and of the struggles between those who want to defend their heritage and those who choose to embrace the new. But Flint doesn't see it like that: he just wants to find his sister.

"I am so here! Genetopia is a meditation on identity - what it means to be human and what it means to be you - and the necessity of change. It's also one heck of an adventure story. Snatch it up!" Michael Swanwick, Hugo award-winning author of Bones of the Earth

"Keith Brooke's Genetopia is a biotech fever dream. In mood it recalls Brian Aldiss's Hothouse, but is a projection of twenty-first century fears and longings into an exotic far future where the meaning of humanity is overwhelmed by change. Masterfully written, this is a parable of difference that demands to be read, and read again." Stephen Baxter, Philip K Dick award-winning author of Evolution and Transcendent


Product Details

BN ID: 2940045050234
Publisher: Infinity Plus
Publication date: 10/28/2012
Sold by: Smashwords
Format: eBook
File size: 357 KB

About the Author

Keith Brooke's first novel, Keepers of the Peace, appeared in 1990, since when he has published seven more adult novels, six collections, and over 70 short stories. His novel Genetopia wasfirst published in hardback by Pyr in February 2006 and was their first title to receive a starred review in Publishers Weekly; The Accord, published by Solaris in 2009, received another starred PW review and was optioned for film. His most recent novel, Harmony (published in the UK as alt.human), is a big exploration of aliens, alternate history and the Fermi paradox published by Solaris in 2012. Writing as Nick Gifford, his teen fiction is published by Puffin, with one novel also optioned for the movies by Andy Serkis and Jonathan Cavendish's Caveman Films. He writes reviews for The Guardian, teaches creative writing at the University of Essex, and lives with his wife Debbie in Wivenhoe, Essex.

Read an Excerpt


GENETOPIA



By Keith Brooke
Prometheus Books
Copyright © 2006

Keith Brooke
All right reserved.



ISBN: 978-1-59102-333-3



Chapter One In the day's harsh sunlight the Leaving Hill appeared white with bones. Flintreco Eltarn adjusted his sunhood and scrambled up the last of the rough incline, following the path his sister had taken moments before. It was good to get away after a morning spent working the fruit trees of the family holding.

Amberline sat on a rocky outcrop at the crown of the hill, bare toes playing with chalky fragments. She stared down at Flint from under thick chestnut hair, her eyes at once fixing him and focusing dreamily in the distance, it seemed.

When Flint sat by his sister, her head barely reached the level of his chin. He gestured to the sky, the sun. "You should cover up," he said. "You'll have Granny Han popping cysts from your skin again if you're not careful."

Flint knew how much his sister hated the healings, when Granny Han excised the little brown sun-blisters from her skin. He knew she would ignore him, too.

The dry breeze carried a soft whimpering sound to their ears. A pup in the last throes of exposure, perhaps. Probably just a herd of hogs, scavenging somewhere on the hill. Down below, the jungle hummed with the soft trumpetings of courting dawn oaks, wooing the birds with their calls, their promises of dark nectar.

"What if they were human?" asked Amber, softly, turning a bone in her hand. It was cupped, curved, barely the width of her palm. A collarbone, Flint thought, from a pup barely days into its short life.

"They are not," said Flint. "That's why they're here."

He and Amber came here occasionally, usually on whim, as they had done today. Flint felt that the Leaving Hill had more of a pull on Amber than it did on him, but it was indeed a special place, a place with a powerful grip over all True people.

"All of them?" she persisted. "Every last one of them Lost, corrupted, changed ...? No one ever makes mistakes?"

"People are careful," said Flint. "A pup would never be exposed unless a parent is certain that it is Lost. Human life is too valuable."

"Then ..." Amber dropped the collarbone and shook her long hair in the sunlight. "Then people must err in the other direction. Some of the Lost must pass as True. What if that happens, Flint? What if I were not human? What if you were not human? Do you think that ever happens?"

Her eyes were fixed on him now. Eyes stained piss-yellow by childhood illness. Eyes that both entranced and scared, hinting at corruption, at change. This was Amber's big fear: in a world where illness can steal humanity, where change is prevalent and feared, at what point does a damaged human cease to be True?

Flint, in his ever-steady way, gave her questions serious consideration. He met her look and nodded. "It's only natural to wonder," he told her. "Only natural to fear the change and to question your own status." He paused and spread his hands wide, palms upwards.

"But don't worry," he concluded. "If you were not True we'd just sell you to the mutt trade."

A flash of anger quickly transformed into a wild, mischievous grin, and then Amber hurled herself at her brother.

She struck him in the chest, and together they tumbled from their rocky perch.

Flint cried out as bones and rocks broke his fall.

Wrestling, they rolled down the slope a short way before coming to rest.

Amber held him in a headlock.

"Okay, okay," Flint gasped. "I won't sell you yet!"

She released him and he turned his head to one side, gasping, spitting grit. A handspan from his head, a small body lay naked in the dirt. A pup, dead several days, he guessed. Pale flesh clung in tatters to its tiny body, where scavengers had feasted.

No: not body-bodies. A double body, joined from chest to hip; two legs, three arms, two heads-one skull grossly distorted, twice the size of the other.

Sometimes it was easy to distinguish the True from the Lost.

Overhead, vultures soared patiently on a midday thermal.

* * *

On the way back down to Trecosann from the Leaving Hill they met the Tallyman.

"Mister Flintreco Eltarn," he said. "Mistress Amberlinetreco Eltarn." He lingered over Amber's fullname, caressing the syllables with his tongue.

The Tallyman was a tall, attenuated figure, stooped under heavy robes, face shaded under a capacious sunhood. There were not many occasions when Flint had to look up to meet someone's gaze, yet the Tallyman, stooped as he was, stood a good handspan taller.

The Tallyman comes in the dead of the night. When the Tallyman comes you'd better take fright!

Children's rhymes, stories told on dark winter evenings, schoolyard rumours and gossip. Never trust the Tallyman!

"Tallyman," said Flint, his tone civil. Everyone had their function, he knew. Even tallymen. The Tallyman was a moneylender, a purchaser and collector of debts, a gatherer of favours and promises, used by everyone from Clan Elder to the lowliest bondsman. Universally used, universally despised.

Now, the Tallyman stood in their path where the jungle wrapped its lush green fingers around the base of the Leaving Hill.

Flint took a step down the path, pausing when the Tallyman stood his ground. "We ..." He gestured along the path, indicating that the Tallyman was in their way. Now he could smell the Tallyman's animal odour, mixing with the damp earthy scents of the forest.

In the shade of the Tallyman's hood, Flint could see the old man's eyes peering out at Amber. Flint was aware again of how much his sister exposed of herself, despite the midday sun: bare arms, bare head, bare legs below the knee.

The Tallyman's eyes roved, lingered.

"We wish to pass," said Flint, his tone more brusque now.

"Do as you like, young sir," said the Tallyman, eyes never leaving Amber. "Be free to leave the young miss with me, though. Me can look after her." The Tallyman spoke in a rough hybrid of pidgin and true speech-for effect, Flint was sure.

"You talk about me as if I'm property ... livestock," said Amber aggressively.

Again, the Tallyman's eyes roved the length of her body. "What Jesckatreco Elthom says is true," he mused. "This one has spirit, all right."

"Jescka?" asked Flint. "You've spoken with our mother?"

The Tallyman nodded. "A fine woman. Her done ask me to come looking for sir and young miss. Done say they might be up with the bones. Done give me a message for 'em."

Amber was glowering at the Tallyman, but Flint saw clearly that she enjoyed his attention. She was four years younger than Flint, and it was only now, in this instant, that he realised she was on the brink of maturity, feelings both adult and childish at play. For a moment he saw her as the Tallyman must see her, and he felt immediately angry and protective.

"A message?" he asked.

The Tallyman shifted his gaze reluctantly to Flint. "You're to stay with Callumtreco Elthom and his family tonight," he said. "They need help at the dipping baths, and your mother done offer you out to them."

"Thank you," said Flint stiffly. Offered out like mutts ...

"Tallyman trades favours," said the old man, finally stepping aside. He leered at Amber from beneath his hood. "What favours you got in return, eh?"

"I'm sure Jescka has paid for your services," said Flint frostily. "You can expect nothing from us in return for your message."

"Sir can do as he likes," said the Tallyman, menacingly close as they passed. "But young mistress ... Young mistress can come with Tallyman, see the world. Tallyman can show young mistress far more than she's ever dreamed."

The two hurried past, Flint squeezing Amber's hand.

Soon the Tallyman was lost behind them in the twists and turns of the track. Maybe he still stood there; maybe he had gone up to the Leaving Hill for whatever nefarious purpose he may have; maybe he was following them, even now.

Amber started to giggle, the child in her winning over the woman. "You're so straight, big brother Flint," she said. "You should have seen your face."

She pulled free of his grip and used both hands to push her breasts up and together. "You saw where he was looking, didn't you, Flin'? All the time, he was talking to these."

Flint felt his cheeks burning. "Come on, little sister," he said. "Let's go to Callum's."

There would be a feast tonight, after the dipping and the cleansing, a gathering of Clan Treco from all around. A time of celebration, a time to rejoice in the gennering arts that made the Clan renowned throughout the region.

It was a time Flint dreaded, a time that haunted his darkest hours.

* * *

The track led Flint and Amber through the bellycane paddies, thrumming with chorusing frogs and insects, to the edge of Trecosann.

The town was alive with activity and anticipation. It was the start of the market festival, and many visitors had come from outlying districts. But also, there was a gathering of the clan, a spontaneous and irregular event.

The bazaar was packed, stalls overflowing from the trading square and out into the surrounding streets, lined two or three deep and leaving room only for foot traffic.

Flint recognised many of the faces, traders who only came to Trecosann at market festival time, many of them freemen who lived in protected settlements and enclaves in the wildlands between towns.

He nodded in greeting to Jemmie the old dentist, working away at his foot-powered drill. He waved to Jemmie's daughter, Lizabel, who sold sweet buttered tea to her father's customers-her sugar and pain-killing herbs ensuring a steady trade.

"Maybe you're not so straight, after all," whispered Amber, noticing the direction of Flint's look.

"I am a grown man," he muttered, trying to ignore his sister's raised eyebrow and smirk.

They moved on, into the heart of the market, pausing at stalls as whim took them. Rugs and leatherwork; self-sealing clothing woven from Ritt smartfibres; jewellery made from bones and shells and amber beads; potions and cures and aphrodisiacs brewed from wild herbs-"guaranteed clean."

Amber bought a jaggery stick from a smart mutt child and bit into it, pulling at the stringy pulp with her teeth.

"We should make our way to Callum's," said Flint, as they paused to watch a fiddler play to a pair of dancing crafted dogs. The beasts' hind legs were splayed, giving them better balance as they twisted sinuously upright, front paws describing arcane shapes in the air.

"Dear Flint," said Amber. "My dear, terribly-straight Flint. You need to learn how to enjoy life, darling brother." She blew him a kiss, eyes mad with jaggery rush. "It's market festival, Flin'! Stop worrying about me all the time and learn to relax!"

He turned away. Away from his sister, who he knew was right; away from the two dancing dogs, their morphs crafted beyond their true form. He'd looked out for Amber as they grew up together, stood up and defended her when her behaviour had led to trouble, reassured and protected her when their father had grown drunk and violent, their mother wilful and abusive.

And now she was telling him to relax.

He found a water fountain and drank deeply, then pushed his hood back and splashed water over his face.

Amber often cut straight to the truth of the matter. It was true that he was straight, unwilling to let go. But someone had to be on guard, protecting their interests. It was a role he had adopted from an early age.

He realised he had lost sight of her in the crowd-thronging now, but nothing compared to what it would become when all of the clan and other visitors had arrived.

He rubbed at the moisture on his face, ran his hands through his thick black hair. The ache at the top of his spine was suddenly intense, and he rolled his shoulders, arched his back.

Stepping aside to let Cousin Mallery get to the water, he scanned the crowd. "Hey, Mallery," he said. "Have you seen my little sister? She was watching the dogs a minute ago."

Mallery, a stocky young man with a thick black beard, straightened and shrugged. "Might be at the auction square," he said.

Flint nodded. The auctions were always the heart of any market festival. Mutts would be up for sale there, along with a range of crafted animals, their bodies morphed and remixed in the changing vats. As children, he and Amber had always gravitated towards the auction square, intrigued by the range of livestock on display.

He set off, leaving his cousin to wash at the fountain.

* * *

The smell was always intense: a rich, faecal, pheromonal fug that intoxicated, emetised. Stock pens packed close together, low barriers all that were required to keep the lots in bound-in most cases, at any rate.

The livestock knew their place. It was in their breeding, in their bones: a molecular bonding of devotion and duty to the True humans. No matter how far a beast was morphed, the bond was fundamental to its nature; any that deviated from the devotional norm were weeded out rapidly. Humankind was always at the top of the pyramid.

And so the stock stood, squatted, lounged in their pens. The mutts ever-patient, the crafted beasts less so, and occasional fights broke out between goats and hogs and other modified creatures.

Flint strolled through the auction square, pausing to chat with relatives and friends, but he couldn't see Amber. It didn't worry him unduly: she was wilful like her mother, liable to take offence at the most trifling of comments, to head off on her own whenever fancy struck. The festival was always an exciting time: she would make her way to Callum's holding in time for the dipping, he was sure.

He stopped to look at a family of mutts, wondering if his father had sobered himself up enough to come looking yet. Most of the mutt trade here was passing through, mutt dealers pausing at the festival en route to the Tenkan gang-farms in the south, where they were guaranteed sales. Most of the mutts kept in Trecosann were bred locally, but sometimes they would buy in some new blood from the traders.

While crafted beasts were animal stock-twisted and remixed in the vats, bred and interbred to establish new lines-mutts had their origins in the long-lost past in genuine human stock. Many could pass for human at a glance although, equally, many could not.

The family group before Flint now were short and squat, slabs of muscle giving their shoulders a hunched appearance. Their pale skin would be a burden under the dry-season sun-even at a distance, Flint could see pepperings of sun-blisters wherever the skin was not protected by ash-white fleece. They would either be immune to the spreading of the tumours, then, or would require regular healings.

They bred true, though: two young ones clung to the parents' loincloths, equally pale and white coated, already well muscled. The female held a third pup to her left teat-the creature too young yet for Flint to see if it had bred true, although it was likely that it was good, like its older siblings, and would not have to be exposed.

"Hey, you," called Flint, gesturing at the adult male. "You done get name?" All mutts should understand some of the pidgin language they called "Mutter"; most could speak at least a few words.

The male bared long teeth, a nervous expression, possibly a smile. It nodded eagerly. "Done call Shade," it said.

Flint found it hard to make out the beast's words, a combination of its strange accent and the distorting effects of its buck teeth. He gestured. "Walk," he said. "Jump."

Obediently, the mutt walked a tight circle within the confines of its pen, then came to a halt and started to jump on the spot.

"Okay, enough," said Flint. He turned away. The mutt was in good physical shape, but a tracery of silver scars on its back told of past punishments, a rebellious or unruly spirt. This one was bound for the gang-farms, he felt sure.

* * *

Trecosann was an old, old settlement, with streets paved in stone and some ancient buildings with walls of granite and roofs of slate.

Cousin Callum's family compound was constructed around one such building, known for generations simply as the Hall, its thunder-grey walls towering high over the street. The roof of this building was a blend of slate and Ritt-fibre sheeting, the new sealing over the imperfections of the ancient.

Although easily three storeys high, the main part of the building was a single hall, echoing now with music and voices. Many of the visiting clan members would camp out in this hall, and as Flint stood on the threshold, he saw the patient activity of mothers erecting screens to provide a modicum of privacy.

(Continues...)




Excerpted from GENETOPIA by Keith Brooke Copyright © 2006 by Keith Brooke. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
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