Gaming Utopia: Ludic Worlds in Art, Design, and Media

Gaming Utopia: Ludic Worlds in Art, Design, and Media

by Claudia Costa Pederson
Gaming Utopia: Ludic Worlds in Art, Design, and Media

Gaming Utopia: Ludic Worlds in Art, Design, and Media

by Claudia Costa Pederson

eBook

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Overview

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.


Product Details

ISBN-13: 9780253054524
Publisher: Indiana University Press
Publication date: 04/06/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 280
File size: 16 MB
Note: This product may take a few minutes to download.
Age Range: 18 Years

About the Author

Claudia Costa Pederson is Associate Professor of Art History at Wichita State University and Curator of New Media for the Finger Lakes Environmental Film Festival at Ithaca College. She has contributed to multiple journals and edited volumes on film and media.

Table of Contents

Acknowledgments
Introduction
1. The Avant-Garde Plays
2. Action, Participation, and the Digital Avant-Garde
3. Cybernetic Ecologies of Art and Counterculture
4. Gaming Electronic Civil Disobedience
5. A Dreampolitik of Persuasive and Other Queer Games
Conclusion: Unfinished Processes
References
Index

What People are Saying About This

"Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change."

Kevin Hamilton]]>

Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars.

Judith Aston]]>

Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change.

Judith Aston

Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change.

Kevin Hamilton

Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars.

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