Table of Contents
Introduction 1
Part I: Introducing the Gamestar Mechanic World 5
Chapter 1: What Is Gamestar Mechanic? 7
Chapter 2: Getting Up and Running 17
Part II: Playing and Designing Games 41
Chapter 3: The Basics of Playing a Game 43
Chapter 4: Completing Quest Missions 55
Chapter 5: Designing and Publishing Your First Game 75
Chapter 6: Understanding Sprites 105
Part III: Participating in the Gamestar Community 143
Chapter 7: Reviewing Games 145
Chapter 8: Earning Ranks and Badges 157
Chapter 9: Meeting the Mechanics 171
Chapter 10: Making Yourself Known within the Community 181
Part IV: Designing Masterpieces 191
Chapter 11: Understanding What Makes a Good Game 193
Chapter 12: Designing and Redesigning Games 211
Chapter 13: Seeking True Mastery in Game Design 223
Part V: Going Deeper in the Gamestar World 245
Chapter 14: Examining Premium Content 247
Chapter 15: Entering Game Design Contests 261
Chapter 16: Teaching and Learning through Gamestar Mechanic 277
Part VI: The Part of Tens 299
Chapter 17: Ten Types of Gameplay 301
Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects 309
Index 319