Games in Libraries: Essays on Using Play to Connect and Instruct

Games in Libraries: Essays on Using Play to Connect and Instruct

by Breanne A. Kirsch (Editor)
Games in Libraries: Essays on Using Play to Connect and Instruct

Games in Libraries: Essays on Using Play to Connect and Instruct

by Breanne A. Kirsch (Editor)

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Overview

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library.

Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.


Product Details

ISBN-13: 9781476613246
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 02/01/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 248
File size: 2 MB
Age Range: 18 Years

About the Author

Breanne A. Kirsch is a public services librarian at the University of South Carolina Upstate in Spartanburg. The founder and current chair of the Game Making Interest Group within the Library and Information Technology Association of the American Library Association, she lives in Moore, South Carolina.
Breanne A. Kirsch is a public services librarian at the University of South Carolina Upstate in Spartanburg. The founder and current chair of the Game Making Interest Group within the Library and Information Technology Association of the American Library Association, she lives in Moore, South Carolina.

Table of Contents

Table of Contents

Acknowledgments viii
Preface
Introduction
Levels of Game Creation deleteCecilia Sirigos
Knowing When to Create a Library Game deleteMary J. Snyder Broussard
The State of the Game: ALA Games and Gaming Round Table by Diane Robson, Scott Nicholson and Darlene McPeek
Gamification in Libraries by Carli Spina
Changing the Game: Using Badges to Assess Information Literacy Instruction by Andrew Battista
Creating a Literary Gaming Experience by Heath Ward
Welcome to My Multiverse: Gaming for the Most Voracious and Eclectic of Avid Readers by K. G. McAbee
In the Library with the Candlestick: Adapting Clue for the Special Collections Library by Emily Jack and Jonathan McMichael
Learning with Games in Medicine and Healthcare and the Potential Role of Libraries by Bohyun Kim
Searching for Blackbeard’s Treasure: Using an Interactive Information Literacy Game to Reach Transfer Students by Andrew Kearns, Breanne A. Kirsch and Chris Vidas
Beyond the Board: Alternate Reality Games in Libraries deleteJason J. Battles
A Bag of Tricks for Successful Library Games deleteMary J. Snyder Broussard
Game Making Resources for Librarians, ­A–­Z and Beyond: An Annotated Bibliography deleteJonathan Kirsch
About the Contributors
Index

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