Game Programming with Unity and C#: A Complete Beginner's Guide

Game Programming with Unity and C#: A Complete Beginner's Guide

by Casey Hardman
Game Programming with Unity and C#: A Complete Beginner's Guide

Game Programming with Unity and C#: A Complete Beginner's Guide

by Casey Hardman

Paperback(2nd ed.)

$59.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Related collections and offers


Overview

Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming.

Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you’ve learned until they stick.

Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you’ve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.

What You Will Learn



• Understand the fundamentals of object-oriented computer programming and the C# programming language
• Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code
• Design and implement your own mechanics and independently solve problems as they arise

Who Is This Book For

Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.

Product Details

ISBN-13: 9781484297193
Publisher: Apress
Publication date: 12/30/2023
Edition description: 2nd ed.
Pages: 434
Sales rank: 472,083
Product dimensions: 7.01(w) x 10.00(h) x (d)

About the Author

Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.

Table of Contents

Game Programming with Unity and C#

1: Installation and Setup

2: Unity Basics

3: Manipulating the Scene

4: Parents and their Children

5: Prefabs

6: Programming Primer

7: Code Blocks and Methods

8: Conditions

9: Working with Objects

10: Working with Scripts

11: Inheritance

12: Debugging

Game Project 1: Obstacle Course

13: Obstacle Course Design and Outline

14: Player Movement

15: Death and Respawning

16: Basic Hazards

17: Walls and Goals

18: Patrolling Hazards

19: Wandering Hazards

20: Dashing

21: Designing Levels

22: Menus and UI

23: In-Game Pause Menu

24: Spike Traps

25: Obstacle Course Conclusion

Game Project 2: Tower Defense

26: Tower Defense Design and Outline

27: Camera Movement

28: Enemies, Towers and Projectiles

29: Build Mode

30: Play Mode

31: More Tower Types

32: Tower Defense Conclusion

Game Project 3: Physics Playground

33: Physics Playground Design and Outline

34: Mouse-aimed Camera

35: Advanced 3D Movement

36: Wall Jumping

37: Pulling and Pushing

38: Moving Platforms

39: Joints and Swings

40: Force Fields and Jump Pads

41: Physics Playground Conclusion and More

From the B&N Reads Blog

Customer Reviews