Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.
This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.
By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.

"1141342369"
Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.
This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.
By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.

26.99 In Stock
Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

by Eric Smith
Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

by Eric Smith

eBook

$26.99  $35.99 Save 25% Current price is $26.99, Original price is $35.99. You Save 25%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.
This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.
By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.


Product Details

ISBN-13: 9781801074995
Publisher: Packt Publishing
Publication date: 04/29/2022
Sold by: Barnes & Noble
Format: eBook
Pages: 476
Sales rank: 803,839
File size: 8 MB

About the Author

About The Author
Eric Smith is a software crafter with over 20 years of software development experience. Since 2005, he's worked at 8th Light, where he consults for companies big and small by delivering software, mentoring developers, and coaching teams. He's a frequent speaker at conferences speaking on topics such as educating developers and test-driven development, and holds a master's degree in video game development from DePaul University. Eric wrote much of the code for this book live on his Twitch stream. When he's not at the computer, you can find Eric running obstacle races and traveling with his family.
From the B&N Reads Blog

Customer Reviews