Game Development Using Python

Game Development Using Python

by James R. Parker PhD
Game Development Using Python

Game Development Using Python

by James R. Parker PhD

eBook

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Overview

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

FEATURES:
  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

Product Details

ISBN-13: 9781683926252
Publisher: Mercury Learning & Information
Publication date: 01/13/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 338
Sales rank: 572,453
File size: 12 MB
Note: This product may take a few minutes to download.

About the Author

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Table of Contents

1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O – Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
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