From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.

By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

"1142991162"
From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.

By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

41.49 In Stock
From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

by Mary L. Gazdik
From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library

by Mary L. Gazdik

eBook

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Overview

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.

By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


Product Details

ISBN-13: 9781440843792
Publisher: ABC-CLIO, Incorporated
Publication date: 09/19/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 115
File size: 2 MB

About the Author

Mary L. Glendening is director of the Middletown Free Library in Media, PA.

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