Flashpoint

With the frontier worlds going down before the Zunshu and the DeepSky Fleet headed out with orders to use any means necessary to extinguish the Colonial Wars, the board is set, the pieces are positioned – and Neil Travers and Curtis Marin find themselves in Freespace, hunting for old enemies.

The rogue industrialist behind the event that almost destroyed Omaru is hiding out on Halfway -- surrounded by a regiment of bodyguards, in the fortified heights of a lawless space city where anything goes, from the dark, virulent, violent underbelly to a dazzling place called Xanadu. Sergei van Donne is also gunning for Boden Zwerner, but even he can’t get close, and an unlikely pact is made between sometime enemies.

The data trail leading to Zwerner takes Richard Vaurien’s crew through the muck trodden by slave dealers. They’re after the survivors of the super-carrier Shanghai – soldiers, pilots, techs, who made it through the Battle of Ulrand alive, only to be snatched by unscrupulous Freespacers and sold in hellish colonies on the wrong side of the frontier. Harrison Shapiro wants them back, and the trail sends the Wastrel to an open-pit mine of a world. The slaves are just part of the treasure that might be seized -- and perhaps another clue to the secrets of the Zunshu will be uncovered.

The ancient Resalq have emerged from stasis to discover a harsh new reality … the Zunshu are too close, no world is safe, and Mark Sherratt’s people will become fugitives once again, while Lai’a launches into the incredible realm of transspace, which the Resalq called Elarne … ‘the stormy side of the sky.’ Its mission was simply to test the hyper-Weimann engine. Its reality is stunningly different.

For Travers and Marin, the day of reckoning has arrived. The super-carrier Chicago has brought Earth’s war to Velcastra. The colonial republic is proclaimed, and peace reigns for a matter of hours, while worlds like Jagreth and Borushek watch shrewdly, and chart their own future. Harrison Shapiro’s bridges are burned – the only way back is victory.

And at a place called Alshien’ya, a very different drama explodes with the return of Lai’a … the heroes of the modern frontier and the icons of other centuries are players, pawns, in a vast game of statecraft and survival – winner take all.

HELLGATE #5: Flashpoint is a massive novel – 250,000 words long – driving the story toward its immense conclusion, which you’ll be reading in 2012, in #6: Event Horizon.

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Flashpoint

With the frontier worlds going down before the Zunshu and the DeepSky Fleet headed out with orders to use any means necessary to extinguish the Colonial Wars, the board is set, the pieces are positioned – and Neil Travers and Curtis Marin find themselves in Freespace, hunting for old enemies.

The rogue industrialist behind the event that almost destroyed Omaru is hiding out on Halfway -- surrounded by a regiment of bodyguards, in the fortified heights of a lawless space city where anything goes, from the dark, virulent, violent underbelly to a dazzling place called Xanadu. Sergei van Donne is also gunning for Boden Zwerner, but even he can’t get close, and an unlikely pact is made between sometime enemies.

The data trail leading to Zwerner takes Richard Vaurien’s crew through the muck trodden by slave dealers. They’re after the survivors of the super-carrier Shanghai – soldiers, pilots, techs, who made it through the Battle of Ulrand alive, only to be snatched by unscrupulous Freespacers and sold in hellish colonies on the wrong side of the frontier. Harrison Shapiro wants them back, and the trail sends the Wastrel to an open-pit mine of a world. The slaves are just part of the treasure that might be seized -- and perhaps another clue to the secrets of the Zunshu will be uncovered.

The ancient Resalq have emerged from stasis to discover a harsh new reality … the Zunshu are too close, no world is safe, and Mark Sherratt’s people will become fugitives once again, while Lai’a launches into the incredible realm of transspace, which the Resalq called Elarne … ‘the stormy side of the sky.’ Its mission was simply to test the hyper-Weimann engine. Its reality is stunningly different.

For Travers and Marin, the day of reckoning has arrived. The super-carrier Chicago has brought Earth’s war to Velcastra. The colonial republic is proclaimed, and peace reigns for a matter of hours, while worlds like Jagreth and Borushek watch shrewdly, and chart their own future. Harrison Shapiro’s bridges are burned – the only way back is victory.

And at a place called Alshien’ya, a very different drama explodes with the return of Lai’a … the heroes of the modern frontier and the icons of other centuries are players, pawns, in a vast game of statecraft and survival – winner take all.

HELLGATE #5: Flashpoint is a massive novel – 250,000 words long – driving the story toward its immense conclusion, which you’ll be reading in 2012, in #6: Event Horizon.

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Flashpoint

Flashpoint

by Mel Keegan
Flashpoint

Flashpoint

by Mel Keegan

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Overview

With the frontier worlds going down before the Zunshu and the DeepSky Fleet headed out with orders to use any means necessary to extinguish the Colonial Wars, the board is set, the pieces are positioned – and Neil Travers and Curtis Marin find themselves in Freespace, hunting for old enemies.

The rogue industrialist behind the event that almost destroyed Omaru is hiding out on Halfway -- surrounded by a regiment of bodyguards, in the fortified heights of a lawless space city where anything goes, from the dark, virulent, violent underbelly to a dazzling place called Xanadu. Sergei van Donne is also gunning for Boden Zwerner, but even he can’t get close, and an unlikely pact is made between sometime enemies.

The data trail leading to Zwerner takes Richard Vaurien’s crew through the muck trodden by slave dealers. They’re after the survivors of the super-carrier Shanghai – soldiers, pilots, techs, who made it through the Battle of Ulrand alive, only to be snatched by unscrupulous Freespacers and sold in hellish colonies on the wrong side of the frontier. Harrison Shapiro wants them back, and the trail sends the Wastrel to an open-pit mine of a world. The slaves are just part of the treasure that might be seized -- and perhaps another clue to the secrets of the Zunshu will be uncovered.

The ancient Resalq have emerged from stasis to discover a harsh new reality … the Zunshu are too close, no world is safe, and Mark Sherratt’s people will become fugitives once again, while Lai’a launches into the incredible realm of transspace, which the Resalq called Elarne … ‘the stormy side of the sky.’ Its mission was simply to test the hyper-Weimann engine. Its reality is stunningly different.

For Travers and Marin, the day of reckoning has arrived. The super-carrier Chicago has brought Earth’s war to Velcastra. The colonial republic is proclaimed, and peace reigns for a matter of hours, while worlds like Jagreth and Borushek watch shrewdly, and chart their own future. Harrison Shapiro’s bridges are burned – the only way back is victory.

And at a place called Alshien’ya, a very different drama explodes with the return of Lai’a … the heroes of the modern frontier and the icons of other centuries are players, pawns, in a vast game of statecraft and survival – winner take all.

HELLGATE #5: Flashpoint is a massive novel – 250,000 words long – driving the story toward its immense conclusion, which you’ll be reading in 2012, in #6: Event Horizon.


Product Details

BN ID: 2940033105540
Publisher: DreamCraft
Publication date: 11/16/2011
Series: Hellgate
Sold by: Smashwords
Format: eBook
File size: 758 KB
Age Range: 18 Years

About the Author

A self-confessed science fiction and fantasy devotee, Mel Keegan is known for novels across a wide range of subjects, from the historical to the future action-adventure ... but certainly MK is best known for the NARC series, featuring iconic characters Jarrat and Stone. Mel lives in South Australia with an eccentric family. From 1989 to 2001, GMP Ltd. in the UK issued the Keegan titles, and released eight original novels plus numerous reprints. In 1999, GMP was bought out -- twice! -- and the final owner of the old company was a magazine publisher (Millivres Publishing Group) which had, essentially, no interest in continuing the old paperback list. In short order the editorial staff was laid off and the writers were set free... You'd be surprised at the writers who were suddenly adrift without anchor or rudder! Keegan, Josh Lanyon, David Patrick Beavers, Chris Hunt, and others. Some of us have clawed our way back and are rebuilding careers which were badly damaged by the demise of GMP. Regrettably, others have vanished. Here's Keegan's current backlist (all titles published via GMP and Alyson, plus those in-the-works with Millivres at the time of the shut-down, plus all titles issued to date by DreamCraft: In GMP and Millivres: ICE, WIND AND FIRE NARC #1: DEATH’S HEAD (abridged) NARC #2 EQUINOX FORTUNES OF WAR STORM TIDE WHITE ROSE OF NIGHT AN EAST WIND BLOWING AQUAMARINE Breakheart (in Swords of the Rainbow, from Alyson) In DreamCraft: HELLGATE #1: The Rabelais Alliance HELLGATE #2: Deep Sky HELLGATE #3: Cry Liberty HELLGATE #4: Probe HELLGATE #5: Flashpoint HELLGATE #6: Event Horizon NARC #1: Death’s Head, complete and unabridged NARC #2: Equinox NARC #3: Scorpio NARC #4: Stopover NARC #5: Aphelion The Vampyre #1: Nocturne The Vampyre #2: Twilight Legends #1: The Winds of Chance Dangerous Moonlight The Deceivers Home from the Sea The Swordsman The Lords of Harbendane Mindspace More Than Human (with Jayne DeMarco) Tiger, Tiger Umbriel (with Jayne DeMarco) Windrage White Rose of Night (reissue) Fortunes of War (reissue) Aquamarine (reissue) Storm Tide (reissue) Shorter Stuff: Callisto Switch Breakheart (unabridged) Crimes of Passion Shadow and Flame Non-fiction and Poetry: The Hellgate Companion The Future According to Keegan Worms in the Big Apple Mel Keegan: 20 Poems During 2009, all titles are being made available in every possible ebook format, as well as paperback and hardcover. Visit MK OnLine or The World According to Mel, to join our mailing list ... we'll keep you posted!

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