Flash CS5: The Missing Manual

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation basics. Find everything you need to know to get started with Flash
  • Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
  • Use 3D effects. Rotate and put objects in motion in three dimensions
  • Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions
  • Speed up development. Use templates, code snippets, and motion presets
  • Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR
  • Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples
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Flash CS5: The Missing Manual

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation basics. Find everything you need to know to get started with Flash
  • Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
  • Use 3D effects. Rotate and put objects in motion in three dimensions
  • Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions
  • Speed up development. Use templates, code snippets, and motion presets
  • Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR
  • Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples
23.99 In Stock
Flash CS5: The Missing Manual

Flash CS5: The Missing Manual

by Chris Grover
Flash CS5: The Missing Manual

Flash CS5: The Missing Manual

by Chris Grover

eBook

$23.99  $31.99 Save 25% Current price is $23.99, Original price is $31.99. You Save 25%.

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Overview

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation basics. Find everything you need to know to get started with Flash
  • Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
  • Use 3D effects. Rotate and put objects in motion in three dimensions
  • Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions
  • Speed up development. Use templates, code snippets, and motion presets
  • Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR
  • Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples

Product Details

ISBN-13: 9781449393731
Publisher: O'Reilly Media, Incorporated
Publication date: 05/19/2010
Series: Missing Manual Series
Sold by: Barnes & Noble
Format: eBook
Pages: 778
File size: 24 MB
Note: This product may take a few minutes to download.

About the Author

Christopher Grover lives in Fairfax, California with his wife and two daughters. Chris received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative, an agency that helps small businesses promote their products and services. He's also the author of Word 2007: The Missing Manual and Word 2007 for Starters: The Missing Manual.

Table of Contents

The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series; Introduction; What's New in Flash Professional CS5; Animation ABCs; Flash in a Nutshell; The Very Basics; About This Book; Part one: Creating a Flash Animation; Chapter 1: Getting Around Flash; 1.1 Starting Flash; 1.2 A Tour of the Flash Workspace; 1.3 Panels and Toolbars; 1.4 The Flash CS5 Test Drive; Chapter 2: Creating Simple Drawings; 2.1 Plan Before You Draw; 2.2 Preparing to Draw; 2.3 Drawing a Shape; 2.4 Choosing a Drawing Mode; 2.5 Creating Original Artwork; 2.6 Copying and Pasting Drawn Objects; 2.7 Adding Color; Chapter 3: Animate Your Art; 3.1 Frame-by-Frame Animation; 3.2 Editing Your Frame-by-Frame Animation; 3.3 Making It Move with Motion Tweens; 3.4 Editing the Motion Path; 3.5 Copying and Pasting Properties; 3.6 Shape Tweening (Morphing); Part two: Advanced Drawing and Animation; Chapter 4: Organizing Frames and Layers; 4.1 Working with Frames; 4.2 Working with Multiple Layers; 4.3 Organizing Layers; 4.4 Spotlight Effect Using Mask Layers; Chapter 5: Advanced Drawing and Coloring; 5.1 Selecting Graphic Elements; 5.2 Manipulating Graphic Elements; 5.3 Spray Painting Symbols; 5.4 Drawing with the Deco Tool; 5.5 Advanced Color and Fills; Chapter 6: Choosing and Formatting Text; 6.1 Text Questions; 6.2 Choosing TLF or Classic Text; 6.3 About Typefaces and Fonts; 6.4 Adding Text to Your Document; 6.5 Choosing and Using Text Containers; 6.6 Animating Text Without ActionScript; 6.7 Text Properties by Subpanel; Chapter 7: Reusable Flash: Symbols and Templates; 7.1 Symbols and Instances; 7.2 Templates; Chapter 8: Advanced Tweens with the Motion Editor; 8.1 Applying Motion Presets; 8.2 Modifying a Motion Preset; 8.3 Editing a Tween Span; 8.4 A Tour of the Motion Editor; 8.5 Changing Transparency with the Motion Editor; 8.6 Easing Tweens; Chapter 9: Realistic Animation with IK Bones; 9.1 Linking Symbols with Bones; 9.2 Making Shapes Move with Bones; 9.3 Apply Spring to a Motion; 9.4 Animating an Armature with ActionScript; Chapter 10: Incorporating Non-Flash Media Files; 10.1 Importing Graphics; 10.2 Importing Illustrator Graphics Files; 10.3 Importing Photoshop Graphic Files; 10.4 Importing Fireworks Graphics; 10.5 Editing Bitmaps; 10.6 Exporting Graphics from Flash; Chapter 11: Incorporating Sound and Video; 11.1 Incorporating Sound; 11.2 Incorporating Video; 11.3 Importing Video Files; Part three: Adding Interactivity; Chapter 12: Introduction to ActionScript 3; 12.1 Getting to Know ActionScript 3; 12.2 Beginning Your ActionScript Project; 12.3 Object-Oriented Thinking; 12.4 Using Data Types, Variables, and Constants; 12.5 Conditionals and Loops; 12.6 Combining ActionScript's Building Blocks; Chapter 13: Controlling Actions with Events; 13.1 How Events Work; 13.2 Mouse Events; 13.3 Getting Help for Events and Event Listeners; 13.4 Creating a Tabbed Window with Mouse Events; 13.5 Keyboard Events and Text Events; 13.6 Keeping Time with TimerEvent; 13.7 Removing Event Listeners; 13.8 In Case of Other Events; Chapter 14: Organizing Objects with the Display List; 14.1 The Display List: Everything in Its Place; 14.2 Adding Objects to the Display List; 14.3 Managing the Stacking Order; 14.4 Summary of Properties and Methods; Chapter 15: Controlling the Timeline and Animation; 15.1 Slowing Down (or Speeding Up) Animation; 15.2 Timeline Stop and Go; 15.3 Organizing Your Animation; 15.4 Looping a Series of Frames; 15.5 Reversing a Series of Frames; Chapter 16: Components for Interactivity; 16.1 Adding Components; 16.2 The Built-In Components; 16.3 Finding Additional Components; Chapter 17: Choosing, Using, and Animating Text; 17.1 What Font Does Your Audience Have?; 17.2 Controlling Text with ActionScript; 17.3 Creating Text Fields with ActionScript; 17.4 Positioning, Sizing, and Formatting a Text Field; 17.5 Formatting Characters and Paragraphs; 17.6 Formatting with HTML and CSS; 17.7 Choosing the Right Text Formatting System; Chapter 18: Drawing with ActionScript; 18.1 What's the Point?; 18.2 Beginning with the Graphics Class; 18.3 Drawing Lines; 18.4 Drawing Curves; 18.5 Drawing Built-in Shapes; 18.6 Drawing Irregular Shapes; 18.7 Making Drawings Move; 18.8 Shape, Sprite, and Movie Clip for Drawings; 18.9 Removing Lines and Shapes; Part four: Debugging and Delivering Your Animation; Chapter 19: Testing and Debugging Your Animation; 19.1 Testing Strategies; 19.2 Testing on the Stage; 19.3 Testing in Flash Player; 19.4 Testing Inside a Web Page; 19.5 Testing Download Time; 19.6 The Art of Debugging; 19.7 Analyzing Code with the Debugger; Chapter 20: Publishing and Exporting; 20.1 Optimizing Flash Documents; 20.2 Publishing Your Animations; 20.3 Exporting Flash to Other Formats; Chapter 21: Introducing Adobe AIR; 21.1 Meet Adobe AIR; 21.2 Creating Your First AIR Application; 21.3 Create a Code Signing Certificate; 21.4 Convert a Flash Animation to AIR; 21.5 Publish Your AIR Application; 21.6 Manually Install Adobe AIR Runtime; Part five: Appendixes; Installation and Help; Flash CS5 Minimum System Requirements; Installing and Activating Flash Professional CS5; Uninstalling and Deactivating Flash Professional CS5; Getting Help from Flash; Getting Help from Adobe; More Flash Books; Finding Flash Gurus; Flash Professional CS5, Menu by Menu; File; Edit; View; Insert; Modify; Text; Commands; Control; Debug; Window; Help;
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