Flash + After Effects: Add Broadcast Features to Your Flash designs

Flash + After Effects: Add Broadcast Features to Your Flash designs

by Chris Jackson
Flash + After Effects: Add Broadcast Features to Your Flash designs

Flash + After Effects: Add Broadcast Features to Your Flash designs

by Chris Jackson

eBook

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Overview

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash + After Effects gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:


Product Details

ISBN-13: 9781136138850
Publisher: CRC Press
Publication date: 02/11/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 312
File size: 174 MB
Note: This product may take a few minutes to download.

About the Author

Chris Jackson is an author, computer graphics designer, and tenured professor at the Rochester Institute of Technology (RIT). He teaches a variety of graduate-level courses and professional workshops focusing on 2D computer animation, 3D digital imaging, instructional multimedia, and motion graphics. He is a multimedia consultant for Fortune 500 companies and national museums. Chris' professional design work has received over 25 distinguished national and international awards for online communication. He has presented his research and professional work at Adobe MAX, ACM SIGGRAPH, UCDA Design Education Summit, and the Society for Technical Communications (STC). Chris is the author of Flash + After Effects and Flash Cinematic Techniques: Animating and Building Interactive Stories, and co-author of Flash 3D: Animation, Interactivity, and Games.

Table of Contents

Chapter 1 Getting Started in After Effects; Chapter 2 From Flash to After Effects; Chapter 3 From After Effects to Flash; Chapter 4 Interactive Video; Chapter 5 Alpha Channels; Chapter 6 Type in Motion; Chapter 7 The Third Dimension; Chapter 8 Character Animation; Chapter 9 Visual Effects; Chapter 10 Optimization and Encoding;
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