Fitness, Technology and Society: Amusing Ourselves to Life
The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly personalized data for self-assessment and for sharing among friends. While this may be beneficial – for example, in encouraging physical activity – the new fitness boom also raises important questions about the very nature of our relationship with technology. This is the first book to examine these questions through a critical scholarly lens.

Addressing key themes such as consumer experience, gamification, and surveillance, Fitness, Technology and Society argues that fitness technologies – by ‘datafying’ the body and daily experience – are turning fitness into a constant pursuit. The book explores the origins of contemporary fitness technologies, considers their implications for consumers, producers, and for society in general, and reflects on what they suggest about the future of fitness experience.

Casting new light on theories of technology and the body, this is fascinating reading for all those interested in physical cultural studies, technology, and the sociology of sport.

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Fitness, Technology and Society: Amusing Ourselves to Life
The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly personalized data for self-assessment and for sharing among friends. While this may be beneficial – for example, in encouraging physical activity – the new fitness boom also raises important questions about the very nature of our relationship with technology. This is the first book to examine these questions through a critical scholarly lens.

Addressing key themes such as consumer experience, gamification, and surveillance, Fitness, Technology and Society argues that fitness technologies – by ‘datafying’ the body and daily experience – are turning fitness into a constant pursuit. The book explores the origins of contemporary fitness technologies, considers their implications for consumers, producers, and for society in general, and reflects on what they suggest about the future of fitness experience.

Casting new light on theories of technology and the body, this is fascinating reading for all those interested in physical cultural studies, technology, and the sociology of sport.

55.99 In Stock
Fitness, Technology and Society: Amusing Ourselves to Life

Fitness, Technology and Society: Amusing Ourselves to Life

by Brad Millington
Fitness, Technology and Society: Amusing Ourselves to Life

Fitness, Technology and Society: Amusing Ourselves to Life

by Brad Millington

Paperback

$55.99 
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Overview

The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly personalized data for self-assessment and for sharing among friends. While this may be beneficial – for example, in encouraging physical activity – the new fitness boom also raises important questions about the very nature of our relationship with technology. This is the first book to examine these questions through a critical scholarly lens.

Addressing key themes such as consumer experience, gamification, and surveillance, Fitness, Technology and Society argues that fitness technologies – by ‘datafying’ the body and daily experience – are turning fitness into a constant pursuit. The book explores the origins of contemporary fitness technologies, considers their implications for consumers, producers, and for society in general, and reflects on what they suggest about the future of fitness experience.

Casting new light on theories of technology and the body, this is fascinating reading for all those interested in physical cultural studies, technology, and the sociology of sport.


Product Details

ISBN-13: 9780367406233
Publisher: Taylor & Francis
Publication date: 02/25/2020
Series: Routledge Research in Sport, Culture and Society
Pages: 156
Sales rank: 763,236
Product dimensions: 6.12(w) x 9.19(h) x (d)

About the Author

Brad Millington is a Lecturer in the Department for Health at the University of Bath, UK. Previously, he completed a PhD in Kinesiology at The University of British Columbia and held a Post-Doctoral Fellowship at the University of Toronto. His research is broadly focused on physical culture and the meanings, practices, and technologies associated with the active body. In 2016, he was the recipient of the Sociology of Sport Journal Early Career Researcher Award

Table of Contents

Introduction: The New Fitness Boom 1. Historicizing Fitness Technology 2. A Game for Everyone: The Fitness-Technology Complex 3. Be Your Best Self: Gamification, Optimization, Surveillance 4. Anywhere, Anytime: Fitness Technology and Mobile Privatization 5. Becoming With: Negotiating Technology Consumption Conclusion: Amusing Ourselves to Life

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