Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1

Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1

ISBN-10:
0367354225
ISBN-13:
9780367354220
Pub. Date:
05/26/2020
Publisher:
Taylor & Francis
ISBN-10:
0367354225
ISBN-13:
9780367354220
Pub. Date:
05/26/2020
Publisher:
Taylor & Francis
Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1

Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1

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Overview

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.

Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.

Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.


Product Details

ISBN-13: 9780367354220
Publisher: Taylor & Francis
Publication date: 05/26/2020
Pages: 232
Product dimensions: 6.12(w) x 9.19(h) x (d)

About the Author

Mark Sawicki entered the visual effects field as an effects cameraman, animator, and compositor in the late 70s. As a co-supervisor for Area 51 on Tom Hanks'special "From the Earth to the Moon", Sawicki was part of the combined use of models, motion control, and CGI as a pivotal transition point between the traditional and digital eras. He won an Emmy Certificate for his contribution to the television series Star Trek while working as a cameraman for Illusion Arts. He then went on to become visual effects supervisor and lead cameraman for Custom Film effects working on such films as Christopher Nolan's The Dark Knight Rises. At the start of the 21st century, Mark took a hiatus from production to write books, create video programs for the Stan Winston School of Character Arts, and teach at a variety of film schools. He has now re-entered the field as a virtual production artist and corporate trainer.

Juniko Moody
graduated from USC Cinema and entered the industry as a motion control and compositing technician working for New World Studios, Ultimatte Corporation, and ILM. She entered the digital field working for Eastman Kodak’s Cineon project digitally restoring the Disney classic Snow White and went on to work for Warner Digital and Sony Imageworks as a digital artist. She was hired by Walt Disney Feature Animation to provide CGI lighting and digital compositing for the film Dinosaur. She also provided corporate training at Disney and Dreamworks animation. She received a doctorate from USC Rossier School of Education and continues to write and research.

Table of Contents

Dedication

Preface - Bill Taylor

Acknowledgements

Introduction

Chapter 1 The First Magicians

Chapter 2 A Brief History of Computer Graphics

Chapter 3 Performance Capture

Chapter 4 Camera Tracking

Chapter 5 Under the Hood of the Reality EngineTM Compositing System

Chapter 6 Making a Storyboard with Unreal ® Engine

Chapter 7 Compositing Fundamentals

Chapter 8 Production Considerations.

Chapter 9 Creating Photo Real Environments

Chapter 10 So You Don’t Have a Million Dollars

Chapter 11 Production Case Study

Chapter 12 Virtual Reality: Indistinguishable from Magic.

About the Authors

Index

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