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Fast Innovation: Achieve Superior Differentiation, Speeds to Market, and Increased Profitability
by Michael L. George, James Works, Kimberly Watson-Hemphill
Michael L. George
Fast Innovation: Achieve Superior Differentiation, Speeds to Market, and Increased Profitability
by Michael L. George, James Works, Kimberly Watson-Hemphill
Michael L. George
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Overview
Michael George coaches CEOs and senior managers of Fortune 500 companies in proven strategies for using innovation to drive growth in shareholder value. In Fast Innovation, he teaches you how to achieve faster, more controllable time-to-market, how to reach a deeper understanding of customer needs, and how to create a culture that drives innovation.
Product Details
ISBN-13: | 9781933309170 |
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Publisher: | America Media International |
Publication date: | 05/25/2006 |
Edition description: | Abridged |
Product dimensions: | 5.30(w) x 7.50(h) x 1.30(d) |
Table of Contents
Foreword | ix | |
Preface | x | |
Part I | An Executive's Guide to Fast Innovation | |
Chapter 1 | Using Fast Innovation to Drive Organic Growth | 3 |
Innovation's Contribution to Organic Growth and Value Creation | 5 | |
The Challenges of Sustained Growth | 7 | |
The Fast Innovation Value Proposition | 9 | |
Conclusion | 13 | |
Chapter 2 | The Three Innovation Imperatives: Differentiated, Fast, Disruptive | 15 |
Imperative #1 | Differentiation | 16 |
Imperative #2 | Fast Time-to-Market | 18 |
Imperative #3 | Disruption | 23 |
The Power of Disruptive Innovation | 27 | |
The Most Important Disruptive Innovation of the 20th Century | 28 | |
Joining the Winning 10%: Being disruptive (even if based on sustaining innovations) | 31 | |
Conclusion | 33 | |
Spotlight on Customers and Differentiation | 35 | |
Understanding the Heart of the Customer | 38 | |
Strategy #1 | Develop strong links to both the core and fringes of your market | 38 |
Strategy #2 | Use ethnography to understand customer needs better than anyone else | 41 |
What's Really Different? | 46 | |
A Look Ahead | 47 | |
Chapter 3 | How to Become Fast | 49 |
Prerequisite 1 | Attacking the biggest drivers of innovation lead time | 51 |
The Law of Lead Time | 51 | |
The Astounding Impact of Variation | 54 | |
The Sources of Project Delays | 56 | |
Meeting Project Schedules Despite Task-Time Variation | 58 | |
Prerequisite 2 | Rapid Cycles of Learning Creates Differentiation | 64 |
A | Ethnography | 64 |
B | Rapid Prototyping | 65 |
C | The Innovation Blitz | 68 |
D | Flexible Performance Target Design | 70 |
Conclusion | 71 | |
Chapter 4 | The Value of Thinking in Three Dimensions | 73 |
Dimension 1 | New Product/Service Innovation | 74 |
Dimension 2 | Market Definition Innovation | 75 |
Dimension 3 | Process/Business Model Innovation | 78 |
The Strong Advantage of Multidimensional Innovation | 83 | |
Conclusion | 89 | |
Chapter 5 | Open Innovation: Applying the Intellect of the Planet | 93 |
A Quick Look at the Closed Innovation Model | 94 | |
Open Innovation Model | 98 | |
Open Innovation Case #1 | Eli Lilly's web-based InnoCentive | 99 |
Open Innovation Case #2 | Procter & Gamble | 104 |
Open Innovation Case #3 | Intel's problem that required thousands of innovators | 106 |
The Future of "R" in Corporate R&D? | 109 | |
Conclusion | 111 | |
Chapter 6 | The Religion of Re-use | 113 |
Why Re-use?: To become faster and more differentiated | 114 | |
Platforms and Operating Cost Efficiency: An organizing principle for re-use | 116 | |
Overcoming Resistance to Re-use: A case study | 120 | |
Using "External" Platforms to Capture Customers | 124 | |
Conclusion | 126 | |
Spotlight on Leading Innovation | 131 | |
Disruptive Innovations Where CEO Presence Was Necessary | 133 | |
Characteristics of an Innovation-Enabling Executive | 136 | |
Defining the Burning Platform | 138 | |
Recap of Fast Innovation | 141 | |
Part II | Building Corporate Innovation Capacity | |
Introduction to Part II | 147 | |
Chapter 7 | Foundations of an Innovation Factory | 149 |
Foundation #1 | Leadership courage and engagement | 150 |
Building Leadership Engagement | 153 | |
How to get there: The executive retreat | 154 | |
Foundation #2 | Business units capable of meeting the demands of Fast Innovation | 156 |
1 | Design/development groups (R&D) | 156 |
2 | Marketing/Strategy | 158 |
3 | Sales/Service | 158 |
4 | Operations | 159 |
5 | Finance | 161 |
Foundation #3 | Superior execution capability to deliver innovations | 161 |
Conclusion | 164 | |
Spotlight on Conquering the Cost of Complexity | 165 | |
The (Often Hidden) Impact of Complexity | 168 | |
Conquering Complexity Accelerates Innovation | 171 | |
Attacking Complexity | 173 | |
Chapter 8 | The Executive Engine of Fast Innovation: Using a Chief Innovation Officer to Drive Results | 177 |
The Responsibilities of the Chief Innovation Officer | 178 | |
Defining Innovation Goals and Metrics | 182 | |
Funding Disruptive Innovation: Real Options Theory | 186 | |
Real Options Theory | 188 | |
Conclusion | 191 | |
Chapter 9 | Becoming Customer Driven | 193 |
Using Customer Knowledge Throughout the Design Process | 194 | |
A Case Study in VOC | 197 | |
VOC Translation Tools (Design for Lean Six Sigma) | 202 | |
Increasing Trust in Your VOC | 212 | |
Conclusion | 213 | |
Spotlight on Creating an Idea-Rich Environment | 215 | |
1 | Raise awareness of innovation opportunities | 215 |
2 | Create an Idea Forum | 216 |
Chapter 10 | Fast and Flexible: The New Corporate Mantra for Design Work | 219 |
Flexible Performance Targets: How to be creative without sacrificing lead time | 221 | |
Designing to Flexible Performance Targets | 222 | |
Conclusion | 233 | |
Chapter 11 | Institutionalizing Re-use | 235 |
The Many Faces of Re-use | 235 | |
Re-use and Innovation by Analogy | 236 | |
Re-use and Best Practices | 237 | |
Re-use and Channels | 238 | |
Re-use and Intangible Products | 238 | |
Re-use Resistance (and How to Overcome It) | 240 | |
Argument #1 | Developing re-usable designs is too expensive | 241 |
Argument #2 | "I'm a creator, not a re-user" | 242 |
Other Ways to Facilitate Re-use | 243 | |
Conclusion | 244 | |
Part II Conclusion | 246 | |
Part III | Deploying Fast Innovation Projects | |
Introduction to Part III | 248 | |
Chapter 12 | Project Screening and Selection | 249 |
Identifying Opportunities | 250 | |
Managing Sustaining vs. Disruptive Evaluation Processes | 251 | |
Screening Ideas at the Business Unit Level | 253 | |
Screen #1 | Rough "go/no-go" filter | 253 |
Screen #2 | Composite scores on attractiveness and effort | 254 |
Screen #3 | Business case development and project selection | 257 |
Hold Off on That Launch! | 259 | |
Chapter 13 | Increasing Innovation Capacity Without Adding Resources | 261 |
Gathering the Necessary Data | 264 | |
Step 1 | Categorize your developers' activities | 264 |
Step 2 | Gather time data | 265 |
Optimizing Utilization: A case study | 267 | |
Multi-Tasking Harms Creativity | 271 | |
Attacking the Causes of Multi-tasking | 272 | |
Conclusion | 275 | |
Spotlight on The Innovation Blitz | 277 | |
Traditional vs. Blitz Model: Trench warfare vs. a lightning attack? | 278 | |
Using the Blitz approach | 279 | |
Chapter 14 | The FastGate Method: How to Control Innovation Lead Time | 283 |
FastGate, Feedback and Critical Resources | 284 | |
The FastGate Method for Innovation Project Management | 287 | |
Making the Initial Adjustments | 288 | |
Ongoing Use of FastGate Reviews | 290 | |
Tracking Project Performance | 291 | |
Oregon Productivity Matrix | 293 | |
Conclusion | 295 | |
Chapter 15 | Creating Innovation Incubators: How to Catalyze Creativity on Your Teams | 297 |
Becoming a Catalyst for Creativity | 299 | |
1 | Immerse team members in customer knowledge and other background | 300 |
2 | Make the problem difficult and specific | 300 |
3 | Push the boundaries in brainstorming | 302 |
4 | Help (or even force) people to think in new ways | 303 |
5 | Look at the whole value stream; keep their minds open to all steps | 307 |
6 | Allow space for thinking/ruminating | 307 |
Conclusion | 308 | |
Recap of Part III | 309 | |
Appendix 1 | The Impact of Task Variation and Utilization on Lead Time | 311 |
Appendix 2 | Time Buffers and Feedback Systems | 321 |
Appendix 3 | Innovation and Information Creation | 326 |
Index | 328 |
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