Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

by Richard Garriott, David Fisher

Narrated by Christopher Grove

Unabridged — 9 hours, 21 minutes

Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

by Richard Garriott, David Fisher

Narrated by Christopher Grove

Unabridged — 9 hours, 21 minutes

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Overview

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry-and a member of every gaming Hall of Fame-Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual's online character.

A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.

In this fascinating memoir, Garriott invites readers on the great adventure that is his life. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.

This memoir is perfect for anyone who loves adventure, gaming, or personal growth.

With Garriott's clever insights and irrepressible playfulness, readers will be inspired to explore and create in their own lives.

HarperCollins 2024


Editorial Reviews

From the Publisher

Richard Garriott has inspired me to explore and create since I was a teenager. I never would’ve written Ready Player One if I hadn’t grown up playing the games he created as Lord British. This is the book I’ve been waiting to read for a long, long time.” — Ernest Cline, New York Times bestselling author of Ready Player One

“Fascinating.... Demystifies an industry and a man so instrumental in it.... A rich compendium of stories from an extraordinary life.” — Eurogamer.net

“Lively and entertaining.... [Garriott] embeds puzzles and games in the book for those who want to take it beyond the simple experience of reading.... Those looking for glimpses into an adventurous life should be pleased.” — Kirkus Reviews

“Explore/Create is a chronicle of wonder, and the many wondrous things the future may hold. Richard and I have long shared a passion for space. Perhaps one day our kids will create and play games on a new world!” — Elon Musk, CEO, SpaceX and Tesla Motors

“Richard and his partners at Zero-G took me on my first flight into weightlessness. ... I applaud his spirit and have enjoyed the fruits of his labor.” — Stephen Hawking

“I was so taken by Richard Garriott’s game Ultima that I was nearly speechless when I met him at a pizza joint in Chicago. Now finally, Richard has shared his compelling story with the rest of us in Explore/Create.” — Steve Wozniak, co-founder of Apple

“Richard and I are both among the first private astronauts, and we have used our unbound power of imagination to take us to new heights. This book will take you on an insider’s journey into Richards fascinating mind from creating virtual worlds and characters to exploring the cosmos. Buckle up!” — Anousheh Ansari, 1st Muslim woman to go into space

“Garriott’s enthusiasm for his passions is evident and... even inspirational.” — Booklist Online

“Telling. ... Learn [Garriott’s] secret to staying creative and gain valuable insight into his crazy-interesting history.” — Brit + Co

“An entertaining book that describes Garriott’s twin passions to explore (not just space but also the deep sea and Antarctica, among other places) and create.” — The Space Review

Eurogamer.net

Fascinating.... Demystifies an industry and a man so instrumental in it.... A rich compendium of stories from an extraordinary life.

Ernest Cline

Richard Garriott has inspired me to explore and create since I was a teenager. I never would’ve written Ready Player One if I hadn’t grown up playing the games he created as Lord British. This is the book I’ve been waiting to read for a long, long time.

Stephen Hawking

Richard and his partners at Zero-G took me on my first flight into weightlessness. ... I applaud his spirit and have enjoyed the fruits of his labor.

Steve Wozniak

I was so taken by Richard Garriott’s game Ultima that I was nearly speechless when I met him at a pizza joint in Chicago. Now finally, Richard has shared his compelling story with the rest of us in Explore/Create.

Anousheh Ansari

Richard and I are both among the first private astronauts, and we have used our unbound power of imagination to take us to new heights. This book will take you on an insider’s journey into Richards fascinating mind from creating virtual worlds and characters to exploring the cosmos. Buckle up!

The Space Review

An entertaining book that describes Garriott’s twin passions to explore (not just space but also the deep sea and Antarctica, among other places) and create.

Booklist Online

Garriott’s enthusiasm for his passions is evident and... even inspirational.

Brit + Co

Telling. ... Learn [Garriott’s] secret to staying creative and gain valuable insight into his crazy-interesting history.

Elon Musk

Explore/Create is a chronicle of wonder, and the many wondrous things the future may hold. Richard and I have long shared a passion for space. Perhaps one day our kids will create and play games on a new world!

Kirkus Reviews

2016-10-20
Game designer, entrepreneur, and adventurer Garriott de Cayeux explores a number of his escapades.The author, who describes himself as a "serial enthusiast" with an "almost desperate need for adventure," is best known as the creator of the first massively multiplayer online role-playing game, "Ultima Online." During his Dungeons & Dragons-playing youth in the 1970s, he learned how to program computers; along with his brother, they began crafting video games, including a large number of "Ultima" games. His descriptions of the challenges of dealing with the surprising success of "Ultima Online," though disappointingly brief, make up the most fascinating portion of the book. The author is clearly exhilarated to find ways to make his world more detailed and fend off those attempting to destroy it, and he is astonished to observe the growing intersection between the economy of his world and the real-world economy. With the fortune he made in his various companies, he has gone on to put his dreams into action: he built a haunted house for himself in Austin, Texas, rode in a submarine down to where the Titanic rests (and almost got trapped in the process), and, most famously, bought a two-week sojourn in the Russian section of the International Space Station, an experience he discusses mostly in relation to the difficulties of using the restroom in space. This is not a book in which other people feature heavily or in which the dots are connected, though the author's stories are lively and entertaining. He embeds puzzles and games in the book for those who want to take it beyond the simple experience of reading. Not so much a conventional memoir as a series of anecdotes. While its insights are limited, those looking for glimpses into an adventurous life should be pleased.

Product Details

BN ID: 2940173632395
Publisher: HarperCollins Publishers
Publication date: 01/10/2017
Edition description: Unabridged
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