Esports Revolution
Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.
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Esports Revolution
Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.
30.65 In Stock
Esports Revolution

Esports Revolution

by Daniel Montgomery Cole Mauleón
Esports Revolution

Esports Revolution

by Daniel Montgomery Cole Mauleón

Hardcover

$30.65 
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Overview

Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

Product Details

ISBN-13: 9781543571554
Publisher: Capstone Press
Publication date: 08/01/2019
Series: Video Game Revolution
Pages: 32
Product dimensions: 7.00(w) x 9.00(h) x 0.31(d)
Lexile: 880L (what's this?)
Age Range: 8 - 14 Years

About the Author

Daniel Mauleón earned an MFA in Writing for Children and Young Adults at Hamline University in 2017. Since then, he has written fiction, nonfiction, and graphic novels for Capstone! He lives in Minneapolis, Minnesota, with his wife and two cats.

Interviews

Useful for hi-lo readers in middle school reading at a third or fourth grade level; Appeals to fans of Fortnite, Overwatch, Splatoon, Minecraft, Mario Bros., League of Legends, Pokemon, Legend of Zelda, and more!; Appeals to fans of Ready Player One, Wreck-It Ralph, and famous YouTube Gamers, including PopularMMOs, Stacy Plays, and DanTDM; The National Federation of State High School Associations added eSports to their official roster of competitions in 2018; High-interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Brings students real-world examples they care about in the Next Generation Science Standards (NGSS) related to engineering, technology, and the applications of science

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