The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice. Perfect for game developers, students, and researchers who are interested in learning the theory and practice behind emergence in games, Features a study of how players interact in games, a history of how game play has evolved, and the future of game play, Shows readers how to use emergence to make games more lifelike and truly interactive including steps and techniques to create emergent narrative, characters, and interactions, Includes sample game case studies and a companion CD-ROM with demos of the case study games.
About the Author:
Dr. Penny Sweetser began working for The Creative Assembly, Australia in 2005 where she worked as a designer on Medieval II Total War and Medieval II Total War Kingdoms