Digital Game-Based Learning
This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the learning power and enthusiasm of this new workforce, training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
1101324497
Digital Game-Based Learning
This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the learning power and enthusiasm of this new workforce, training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
9.95 In Stock
Digital Game-Based Learning

Digital Game-Based Learning

by Marc Prensky
Digital Game-Based Learning

Digital Game-Based Learning

by Marc Prensky

eBook

$9.95 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers

LEND ME® See Details

Overview

This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the learning power and enthusiasm of this new workforce, training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Product Details

BN ID: 2940016193274
Publisher: Paragon House Publishers
Publication date: 02/07/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 460
File size: 6 MB

About the Author

MARC PRENSKY is a speaker, writer, consultant, and designer in the critical areas of education and learning. He is the founder and CEO of Games2train and a pioneer in the field of game-based learning. He has been featured in the New York Times, Wall Street Journal, and The Economist, has appeared on the BBC, CNN, MSNBC, and PBS, and was named one of the "top ten visionaries" by Training magazine.
From the B&N Reads Blog

Customer Reviews