Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.

Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.

  • Create functionality and content that works on multiple Android devices
  • Choose from several data storage options
  • Create view and navigation components, including a back button
  • Get tips for designing user experience with touch and gestures
  • Build a location-aware app, or one that makes use of motion
  • Explore ways to use audio, video, and photos in your application
  • Learn best practices for asset management and development
1140203617
Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.

Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.

  • Create functionality and content that works on multiple Android devices
  • Choose from several data storage options
  • Create view and navigation components, including a back button
  • Get tips for designing user experience with touch and gestures
  • Build a location-aware app, or one that makes use of motion
  • Explore ways to use audio, video, and photos in your application
  • Learn best practices for asset management and development
39.99 In Stock
Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications

Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications

by V ronique Brossier
Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications

Developing Android Applications with Adobe AIR: An ActionScript Developer's Guide to Building Android Applications

by V ronique Brossier

Paperback

$39.99 
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Overview

Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.

Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.

  • Create functionality and content that works on multiple Android devices
  • Choose from several data storage options
  • Create view and navigation components, including a back button
  • Get tips for designing user experience with touch and gestures
  • Build a location-aware app, or one that makes use of motion
  • Explore ways to use audio, video, and photos in your application
  • Learn best practices for asset management and development

Product Details

ISBN-13: 9781449394820
Publisher: O'Reilly Media, Incorporated
Publication date: 05/10/2011
Pages: 314
Product dimensions: 6.90(w) x 9.10(h) x 0.70(d)

About the Author

Veronique Brossier is Senior Flash Engineer at MTVNetworks and adjunct professor at ITP/New York University. She has worked on applications for the world of art and entertainment, including The New York Visitor Center and the 9/11 Memorial site for Local Projects, NickLab for R/Greenberg Associates, Cartoon Network Online, the Hall of Biodiversity at the American Museum of National History, and many more.

Table of Contents

  • Foreword
  • Preface
  • Chapter 1: AIR
  • Chapter 2: Call Me, Text Me
  • Chapter 3: Android
  • Chapter 4: Permissions, Certificates, and Installation
  • Chapter 5: Evaluating Device Capabilities and Handling Multiple Devices
  • Chapter 6: Opening and Closing an Application and Saving Data
  • Chapter 7: Multitouch Technology
  • Chapter 8: Accelerometer
  • Chapter 9: Camera
  • Chapter 10: Geolocation
  • Chapter 11: Microphone and Audio
  • Chapter 12: Video
  • Chapter 13: StageWebView
  • Chapter 14: Hardware Acceleration
  • Chapter 15: Your Device and Others
  • Chapter 16: ViewManager
  • Chapter 17: Case Study
  • Chapter 18: Asset Management
  • Chapter 19: Best Practices for Development
  • Colophon
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