Table of Contents
List of Contributors; Foreword; Preface; Why We Wrote This Book; How This Book Is Organized; Chapters Organized By Subject Area; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Designing for Emerging Technologies; 1.1 A Call to Arms; 1.2 Design for Disruption; 1.3 Eight Design Tenets for Emerging Technology; 1.4 Changing Design and Designing Change; Chapter 2: Intelligent Materials: Designing Material Behavior; 2.1 Bits and Atoms; 2.2 Emerging Frontiers in Additive Manufacturing; 2.3 Micro Manufacturing; 2.4 Dynamic Structures and Programmable Matter; 2.5 Connecting the Dots: What Does Intelligent Matter Mean for Designers?; 2.6 Conclusion; Chapter 3: Taking Control of Gesture Interaction; 3.1 Reinventing the User Experience; 3.2 Analysis; 3.3 Prototyping; 3.4 A Case Study: Gesture Control; 3.5 Trade-offs; 3.6 Looking Ahead; Chapter 4: Fashion with Function: Designing for Wearables; 4.1 The Next Big Wave in Technology; 4.2 The Wearables Market Segments; 4.3 Wearables Are Not Alone; 4.4 UX (and Human) Factors to Consider; 4.5 Summary; Chapter 5: Learning and Thinking with Things; 5.1 Tangible Interfaces; 5.2 (Near) Future Technology; 5.3 Timeless Design Principles?; 5.4 Farther Out, a Malleable Future; 5.5 Nothing New Under the Sun; 5.6 Closing; Chapter 6: Designing for Collaborative Robotics; 6.1 Introduction; 6.2 Designing Safety Systems for Robots; 6.3 Humanlike Robots; 6.4 Human-Robot Collaboration; 6.5 Testing Designs by Using Robotics Platforms; 6.6 Future Challenges for Robots Helping People; 6.7 Conclusion; 6.8 Robotics Resources; Chapter 7: Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology; 7.1 The Brain Is Wider Than the Sky; 7.2 Section 1: An Expanding Palette for Visualization; 7.3 Section 2: Visualizing Scientific Models (Some Assembly Required); 7.4 Section 3: Evolving Tools, Processes, and Interactions; 7.5 Conclusion; Chapter 8: Embeddables: The Next Evolution of Wearable Tech; 8.1 Technology That Gets Under Your Skin; 8.2 Permeable Beings: The History of Body Modification; 8.3 Decoration, Meaning, and Communication; 8.4 Optimization and Repair; 8.5 The Extended Human; 8.6 Just Science Fiction, Right?; 8.7 Key Questions to Consider; Chapter 9: Prototyping Interactive Objects; 9.1 Misconceptions Surrounding Designers Learning to Code; Chapter 10: Emerging Technology and Toy Design; 10.1 The Challenge of Toy Design; 10.2 Toys and the S-Curve; 10.3 Toys and Intellectual Property; 10.4 Emerging Technologies in Toy Design; 10.5 Inherently Playful Technology; 10.6 Sensors and Toy Design; 10.7 Emerging Technology in Production and Manufacturing; 10.8 Summary; Chapter 11: Musical Instrument Design; 11.1 Experience Design and Musical Instruments; 11.2 The Evolution of the Musician; 11.3 Conclusion; Chapter 12: Design for Life; 12.1 Bloodletting to Bloodless; 12.2 The Surveillance Invasion; 12.3 Life First—Health a Distant Second; 12.4 Stage Zero Detection; 12.5 From Protein to Pixel to Policy; 12.6 Final Thoughts; Chapter 13: Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments; 13.1 The Blur of Interconnected Environments; 13.2 Theorizing Digital Culture: New Models of Convergence; 13.3 Hybrid Design Practice; 13.4 Changing Definitions of Space; 13.5 A Framework for Interconnected Environments; 13.6 Spheres of Inquiry; 13.7 An Exercise in Hybrid Design Practice; 13.8 Architecture as Interface; 13.9 Conclusion; 13.10 References; Chapter 14: Design for the Networked World: A Practice for the Twenty-First Century; 14.1 The Future of Design; 14.2 New Environment, New Materials; 14.3 New Tools for a New Craft; Chapter 15: New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?; 15.1 Critiquing Emerging Technology; 15.2 Emerging Technologies; 15.3 New Responsibilities of the Design Discipline; 15.4 Bibliography; Chapter 16: Designing Human-Robot Relationships; 16.1 Me Man, You Robot: Designers Creating Powerful Tools; 16.2 Me Man, You Robot? Developing Emotional Relationships with Robots; 16.3 Me Robot? On Becoming Robotic; 16.4 Into the Future; 16.5 Your Robot: Consider Nielsen, Maslow, and Aristotle; 16.6 Conclusion; Chapter 17: Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology; 17.1 Design Fictions as a Speculative Tool to Widen the Understanding of Technology; 17.2 The Building Bricks of the Debate; 17.3 Healthcare Narratives: From Scenarios to Societal Debates; 17.4 Living Objects: Symbiotic Indispensable Companions; Chapter 18: Beyond 3D Printing: The New Dimensions of Additive Fabrication; 18.1 MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research; 18.2 The Dimensions of Additive Fabrication; 18.3 Conclusion; Chapter 19: Become an Expert at Becoming an Expert; 19.1 Into the Fire; 19.2 Eating the Elephant; 19.3 Onward; Chapter 20: The Changing Role of Design; 20.1 On the Impact of Emerging Technologies; 20.2 Design Complexity and Emerging Technologies; 20.3 Design Trends for Emerging Technologies; 20.4 User Experience: Finding Its Level; 20.5 The Future for Me, the Future for You; Companies, Products, and Links; About the Authors; Designing for Emerging Technologies;