Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it's used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you're a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:

  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel
1118867261
Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it's used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you're a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:

  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel
49.99 In Stock
Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

by Jonathan Follett
Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

by Jonathan Follett

Paperback

$49.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it's used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you're a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:

  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel

Product Details

ISBN-13: 9781449370510
Publisher: O'Reilly Media, Incorporated
Publication date: 12/04/2014
Pages: 501
Product dimensions: 5.90(w) x 8.90(h) x 1.00(d)

About the Author

As the Principal of Involution Studios and one of the leaders of the firm’s emerging technologies practice, Jon has unique experience and access to the research and development driving technological advancement. As an experience design firm, Involution already engaged in significant projects with clients like AstraZeneca, 3M, Partners HealthCare, and the Personal Genome Project in designing research and genomics software, and cutting edge connected products.
He writes for UXmatters, A List Apart, Digital Web, and contributed a chapter to Beautiful Data.

Table of Contents

List of Contributors; Foreword; Preface; Why We Wrote This Book; How This Book Is Organized; Chapters Organized By Subject Area; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Designing for Emerging Technologies; 1.1 A Call to Arms; 1.2 Design for Disruption; 1.3 Eight Design Tenets for Emerging Technology; 1.4 Changing Design and Designing Change; Chapter 2: Intelligent Materials: Designing Material Behavior; 2.1 Bits and Atoms; 2.2 Emerging Frontiers in Additive Manufacturing; 2.3 Micro Manufacturing; 2.4 Dynamic Structures and Programmable Matter; 2.5 Connecting the Dots: What Does Intelligent Matter Mean for Designers?; 2.6 Conclusion; Chapter 3: Taking Control of Gesture Interaction; 3.1 Reinventing the User Experience; 3.2 Analysis; 3.3 Prototyping; 3.4 A Case Study: Gesture Control; 3.5 Trade-offs; 3.6 Looking Ahead; Chapter 4: Fashion with Function: Designing for Wearables; 4.1 The Next Big Wave in Technology; 4.2 The Wearables Market Segments; 4.3 Wearables Are Not Alone; 4.4 UX (and Human) Factors to Consider; 4.5 Summary; Chapter 5: Learning and Thinking with Things; 5.1 Tangible Interfaces; 5.2 (Near) Future Technology; 5.3 Timeless Design Principles?; 5.4 Farther Out, a Malleable Future; 5.5 Nothing New Under the Sun; 5.6 Closing; Chapter 6: Designing for Collaborative Robotics; 6.1 Introduction; 6.2 Designing Safety Systems for Robots; 6.3 Humanlike Robots; 6.4 Human-Robot Collaboration; 6.5 Testing Designs by Using Robotics Platforms; 6.6 Future Challenges for Robots Helping People; 6.7 Conclusion; 6.8 Robotics Resources; Chapter 7: Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology; 7.1 The Brain Is Wider Than the Sky; 7.2 Section 1: An Expanding Palette for Visualization; 7.3 Section 2: Visualizing Scientific Models (Some Assembly Required); 7.4 Section 3: Evolving Tools, Processes, and Interactions; 7.5 Conclusion; Chapter 8: Embeddables: The Next Evolution of Wearable Tech; 8.1 Technology That Gets Under Your Skin; 8.2 Permeable Beings: The History of Body Modification; 8.3 Decoration, Meaning, and Communication; 8.4 Optimization and Repair; 8.5 The Extended Human; 8.6 Just Science Fiction, Right?; 8.7 Key Questions to Consider; Chapter 9: Prototyping Interactive Objects; 9.1 Misconceptions Surrounding Designers Learning to Code; Chapter 10: Emerging Technology and Toy Design; 10.1 The Challenge of Toy Design; 10.2 Toys and the S-Curve; 10.3 Toys and Intellectual Property; 10.4 Emerging Technologies in Toy Design; 10.5 Inherently Playful Technology; 10.6 Sensors and Toy Design; 10.7 Emerging Technology in Production and Manufacturing; 10.8 Summary; Chapter 11: Musical Instrument Design; 11.1 Experience Design and Musical Instruments; 11.2 The Evolution of the Musician; 11.3 Conclusion; Chapter 12: Design for Life; 12.1 Bloodletting to Bloodless; 12.2 The Surveillance Invasion; 12.3 Life First—Health a Distant Second; 12.4 Stage Zero Detection; 12.5 From Protein to Pixel to Policy; 12.6 Final Thoughts; Chapter 13: Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments; 13.1 The Blur of Interconnected Environments; 13.2 Theorizing Digital Culture: New Models of Convergence; 13.3 Hybrid Design Practice; 13.4 Changing Definitions of Space; 13.5 A Framework for Interconnected Environments; 13.6 Spheres of Inquiry; 13.7 An Exercise in Hybrid Design Practice; 13.8 Architecture as Interface; 13.9 Conclusion; 13.10 References; Chapter 14: Design for the Networked World: A Practice for the Twenty-First Century; 14.1 The Future of Design; 14.2 New Environment, New Materials; 14.3 New Tools for a New Craft; Chapter 15: New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?; 15.1 Critiquing Emerging Technology; 15.2 Emerging Technologies; 15.3 New Responsibilities of the Design Discipline; 15.4 Bibliography; Chapter 16: Designing Human-Robot Relationships; 16.1 Me Man, You Robot: Designers Creating Powerful Tools; 16.2 Me Man, You Robot? Developing Emotional Relationships with Robots; 16.3 Me Robot? On Becoming Robotic; 16.4 Into the Future; 16.5 Your Robot: Consider Nielsen, Maslow, and Aristotle; 16.6 Conclusion; Chapter 17: Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology; 17.1 Design Fictions as a Speculative Tool to Widen the Understanding of Technology; 17.2 The Building Bricks of the Debate; 17.3 Healthcare Narratives: From Scenarios to Societal Debates; 17.4 Living Objects: Symbiotic Indispensable Companions; Chapter 18: Beyond 3D Printing: The New Dimensions of Additive Fabrication; 18.1 MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research; 18.2 The Dimensions of Additive Fabrication; 18.3 Conclusion; Chapter 19: Become an Expert at Becoming an Expert; 19.1 Into the Fire; 19.2 Eating the Elephant; 19.3 Onward; Chapter 20: The Changing Role of Design; 20.1 On the Impact of Emerging Technologies; 20.2 Design Complexity and Emerging Technologies; 20.3 Design Trends for Emerging Technologies; 20.4 User Experience: Finding Its Level; 20.5 The Future for Me, the Future for You; Companies, Products, and Links; About the Authors; Designing for Emerging Technologies;
From the B&N Reads Blog

Customer Reviews