Cross-Platform UIs with Flutter: Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

Cross-Platform UIs with Flutter: Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

Cross-Platform UIs with Flutter: Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

Cross-Platform UIs with Flutter: Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

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Overview

Build a variety of dynamic projects and beautiful UIs as you explore the power of Flutter for the web, desktop, and mobile


Key Features


Discover state management solutions with InheritedWidget and the Provider package


Create responsive and beautiful UIs with the Material and Cupertino libraries


Explore animations, forms, gestures, and backend integration with Supabase


Book Description


Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications.


Once you start reading book, you’ll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you’ll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It’ll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository’s quality at the highest level possible.


By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish.


What you will learn


Create responsive and attractive UIs for any device


Get to grips with caching and widget trees and learn some framework performance tips


Manage state using Flutter’s InheritedWidget system


Orchestrate the app flow with Navigator 1.0 and 2.0


Explore the Material and Cupertino built-in themes


Breathe life into your apps with animations


Improve code quality with golden tests, CI setup, and linter rules


Who this book is for


This book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.


 


Product Details

ISBN-13: 9781801814669
Publisher: Packt Publishing
Publication date: 08/26/2022
Sold by: Barnes & Noble
Format: eBook
Pages: 260
Sales rank: 930,101
File size: 9 MB

About the Author

Ryan Edge is an experienced software engineer, with over 10 years of experience as a web and mobile developer. He graduated in computer science from Southern Polytechnic State University. He is currently working for a stealth startup and part-time as a freelancer, with over 3 years of professional experience in Flutter. He is a Google Developer Expert in Flutter, an active member the open-source community, and a co-organizer of his local Flutter meetup group.
Alberto Miola is an Italian software engineer who graduated in computer science from the University of Padua. He’s currently working with Dart and Flutter, with which he has more than 3 years of professional experience, and also is a Dart and Flutter GDE. He attends online conferences, writes technical articles about Flutter, and is also the author of the Flutter Complete Reference book series.

Table of Contents

Table of Contents
  1. Building a Counter App with History Tracking to Establish Fundamentals
  2. Building a Race Standings App
  3. Building a To-Do Application Using Inherited Widgets and Provider
  4. Building a Native Settings Application Using Material and Cupertino Widgets
  5. Exploring Navigation and Routing with a Hacker News Clone
  6. Building a Simple Contact Application with Forms and Gestures
  7. Building an Animated Excuses Application
  8. Build an Adaptive, Responsive Note-Taking Application with Flutter and Dart Frog
  9. Writing Tests and Setting Up GitHub Actions
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