Table of Contents
Part 1: Lua
Get Prepared
Variables, Tables and Expressions
Functions
Control Structure Statements
Arrays and Lists
Object-oriented programming with Lua
Part 2: Display
Texts
Images
Shapes
Part 3: Move
Using Transitions to move and animate objects
Moving objects around the screen: The interactive way
Move objects around the screen: Frame by frame
Make them fall: the physics engine
Make them collide but not fall
Animate images with Sprites
Part 4: Advanced features
Compose your screens with Composer
Add sounds and music
Menu and user interface
The screen jungles
Save and restore data
Part 5: To the stores
Make money with your games
Test and debug
Debug
Deploy
More with Corona SDK?
Part 6: Epilog