Computer Animation and Simulation '97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997

Computer Animation and Simulation '97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997

Computer Animation and Simulation '97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997

Computer Animation and Simulation '97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2-3, 1997

Paperback(Softcover reprint of the original 1st ed. 1997)

$54.99 
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Overview

The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.


Product Details

ISBN-13: 9783211830482
Publisher: Springer Vienna
Publication date: 09/18/1997
Series: Eurographics
Edition description: Softcover reprint of the original 1st ed. 1997
Pages: 203
Product dimensions: 6.69(w) x 9.61(h) x 0.02(d)

Table of Contents

1. Human Motion Capture.- The Process of Motion Capture: Dealing with the Data.- A New Interface Paradigm for Motion Capture Based Animation Systems.- 2. Human Animation.- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.- Dynamic Analysis of Human Walking.- 3. Physics-based Modeling.- Physically-based Wrinlde Simulation & Skin Rendering.- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.- 4. Natural Phenomena.- Qualitative Simulation of Convective Cloud Formation and Evolution.- Visual Model of Plant Development with Respect to Influence of Light.- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.- Practical Experience in the Physical Animation and Destruction of Trees.- 5. Collision Processing.- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.- Appendix: Colour Illustrations.
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