Computational Geometry and Computer Graphics in C++ / Edition 1

Computational Geometry and Computer Graphics in C++ / Edition 1

by Michael Laszlo
ISBN-10:
0132908425
ISBN-13:
9780132908429
Pub. Date:
10/10/1995
Publisher:
Prentice Hall
ISBN-10:
0132908425
ISBN-13:
9780132908429
Pub. Date:
10/10/1995
Publisher:
Prentice Hall
Computational Geometry and Computer Graphics in C++ / Edition 1

Computational Geometry and Computer Graphics in C++ / Edition 1

by Michael Laszlo

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Overview

This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.


Product Details

ISBN-13: 9780132908429
Publisher: Prentice Hall
Publication date: 10/10/1995
Edition description: New Edition
Pages: 266
Product dimensions: 7.00(w) x 9.20(h) x 0.70(d)

Table of Contents

I. BASICS.

1. Introduction.

Framework. Our Use of the C++ Language. Robustness.

2. Analysis of Algorithms.

Models of Computation. Complexity Measures. Asymptotic Analysis. Analysis of Recursive Algorithms. Problem Complexity. Chapter Notes. Exercises.

3. Data Structures.

What are Data Structures? Linked Lists. Lists. Stacks. Binary Search Trees. Braided Binary Search Trees. Randomized Search Trees. Chapter Notes. Exercises.

4. Geometric Data Structures.

Vectors. Points. Polygons. Edges. Geometric Objects in Space. Finding the Intersection of a Line and a Triangle. Chapter Notes. Exercises.

II. APPLICATIONS.

5. Incremental Insertion.

Insertion Sort. Finding Star-Shaped Polygons. Finding Convex Hulls: Insertion Hull. Point Enclosure: The Ray-Shooting Method. Point Enclosure: The Signed Angle Method. Line Clipping: The Cyrus-Beck Algorithm. Polygon Clipping: The Sutherland-Hodgman Algorithm. Triangulating Monotone Polygons. Chapter Notes. Exercises.

6. Incremental Selection.

Selection Sort. Finding Convex Hulls: Gift-Wrapping. Finding Complex Hulls: Graham Scan. Removing Hidden Surfaces: The Depth-Sort Algorithm. Intersection of Convex Polygons. Finding Delaunay Triangulations. Chapter Notes. Exercises.

7. Plane-Sweep Algorithms.

Finding the Intersections of Line Segments. Finding Convex Hulls: Insertion Hull Revisited. Contour of the Union of Rectangles. Decomposing Polygons into Monotone Pieces. Chapter Notes. Exercises.

8. Divide-and-Conquer Algorithms.

Merge Sort. Computing the Intersection of Half-Planes. Finding the Kernel of a Polygon. Finding Voronoi Regions. Merge Hull. Closest Points. Polygon Triangulation. Chapter Notes. Exercises.

9. Spatial Subdivision Methods.

The Range Searching Problem. The Grid Method. Quadtrees. Two-Dimensional Search Trees. Removing Hidden Surfaces: Binary Space Partition Trees. Chapter Notes. Exercises.

Bibliography.
Index.

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